A Deity in a position of political power, whether inherited, voted, or taken by force you now rule over a kingdom with your immense power of a god. its not an easy job, you must constantly keep a balance of political and worldly responsibilities in check. luckily your resources as a king with access to funds and advisors may prove useful.
If unelected, resigning, or otherwise losing the position of power you may choose a different background.
- Skill Proficiencies: Depending on your alignment you may take a certain set of skill proficiencies.
Good - Persuasion and Insight
Neutral - Athletics and Survival
Evil - Deception and Intimidation
- Tool Proficiencies: You are proficient in Calligraphy tools in order to sign documents and create official written decrees
- Equipment: Your armor of choice bears your kingdoms sigil and colors. you also bear a ring (worth 100 gold) with your sigil that serves as an identifier to others.
Your influence as king can pretty much get you anything you want to an extent. You have access to an advisor that can communicate your will to your subjects. for example you could ask that your kingdom focus its production in one area such as weapon manufacturing, trade commerce, military strength, or such, when doing so you can decide a certain item to be crafted or recourse be made available after [roll]1d6+2[/roll] days have passed. you also have access to your kingdoms financial reserves, a maximum of 100 gold can be withdrawn per day but the fact is recorded so in logs and may effect your standing and public opinion. depending on your rule your citizens might favor you or hate you and that will influence their reactions to your orders and presence, but should they refuse it could mean death should you decide so.
Spell List
The deity side of this allows you to cast Scrying once per day without using a spell slot, allowing you to find and view people on the same plane. if the person happens to be in your controlled territory the saving through is increased by +2
| Spell Level | Spells |
|---|---|
| 5th | scrying |
Suggested Characteristics
God-King's of the Good alignment use their power and influence to benefit the well being of their subjects, often investing in better housing, facilities, food sources, trade networks, and quality of life for the citizens. Evil aligned might use their influence to raise an army and charge other kingdoms to expand their territory.
Generally anyone that is both a Deity and a King, queen, prince, princess, ruler of a domain can choose this. This background also works well with a DM who can manage setting up multiple parts of a kingdom.
Contacts
Your advisor that you use is controlled by the DM but you are allowed to make some descriptive decisions on them like their specialties in what they can help with like Financial, Military, or Residential.
You also know many of the influential traders or artisans in your kingdom but your standing with them is decided by your standing as king a public opinion ultimately decided by the DM.
| d2 | Contact |
|---|---|
| 1 | Royal Advisor - Helps organize and command the kingdom in mass, also gives access to the Kingdoms funds and wares |
| 2 | Major Trader |
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