You grew up in the wilds, not too far from civilization and the comforts of town and technology. But you have survived in weather so extreme most would have ran away, and you wouldn't have it any other way. The wilds are in your blood, an being the only person for miles is what makes you happy. The only time you dare come to town is to sell or trade your spoils. Hides, meets or little trinkets you've made.
- Skill Proficiencies: Choose two from Animal Handling, Athletics, Investigation, Nature, Survival, Perception, Stealth
- Tool Proficiencies: Your Choice of Cartographer's Tools, Herbalism Kit, Poisoners Kit, Leather Works Tools or Weaver's Tools
- Languages: One of your choice
- Equipment: A staff, a [Tooltip Not Found], a trophy from an animal you killed, a set of traveler’s clothes, one tool set of your choice, and a pouch containing 10 gp
Hunter
You have hunter all different types of beast all across the land and seen some very strange animals, but you have a preferred target when you hunt. Roll on this table to decide your pray of choice or chose one that best suits your character.
| d8 |
Hunter |
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1
|
Big Game Hunter
|
|
2
|
Birds
|
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3
|
Small Game
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4
|
Water Fowl
|
|
5
|
Deer
|
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6
|
Bear
|
|
7
|
Trapper
|
|
8
|
Fish
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Feature: Tracker
You have an keen eye for foot prints, claw marks, skat or broken twigs. When are hunting your target you can more easily pick up and follow a trail when in nature.
Suggested Characteristics
Often considered a necessary annoyance to deal with, hunters understand civilization but have little respect for the niceties of life in the cities. The ties of the natural world of which they are a part are the most important bonds to the hunter.
| d8 |
Personality Trait |
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1
|
I’m driven by thrill of the hunt.
|
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2
|
I watch over my friends as if they were part of my pack.
|
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3
|
I once sat in a tree for 36 hours to get the perfect pray. And I would do it again.
|
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4
|
The nature around has important lessons to teach. If you listen.
|
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5
|
I am not be clean or well mannered but I can get the job done.
|
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6
|
I keep my hands to myself last thing you need is getting your hand caught in a trap.
|
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7
|
I feel far more comfortable around animals than people.
|
|
8
|
I was, in fact, raised by wolves.
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| d6 |
Ideal |
|
1
|
Change. The the Hurd moves on so must we in this ever changing world. (Chaotic)
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2
|
Good. It is your own responsibility to take care of the nature around you so all can enjoy it. (Good)
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3
|
Honor. If I harm the land I have harmed myself and all who have come before and will come after. (Lawful)
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4
|
Might. The strongest are meant to get the spoils of the hunt. (Evil)
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5
|
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
|
|
6
|
Glory. I must earn glory and show all I am a great hunter. (Any)
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| d6 |
Bond |
|
1
|
The animals I hunt the help me live so I will do anything to make sure they continue to live.
|
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2
|
An injury to the unspoiled wilderness of my home is an injury to me.
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3
|
Those who hunt more than they need and kill out of greed will be destroyed by my hand..
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4
|
People like me are a dying breed it is my goal to teach the next generation to live off the land.
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5
|
I have a horrible feeling that a greasy disaster is coming to destroy the lands I grew up on.
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6
|
Those who will come after deserve lands a plentiful as those before.
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| d6 |
Flaw |
|
1
|
When I am in a city or town I become consumed by drink and revelry.
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2
|
My true desire is to hunt the most dangerous game... Man...
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3
|
I am over whelmed by the loud noises of the city and want to leave as soon as I can.
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4
|
I am slow to trust city folk, they need to prove they can live in the dirt before I can trust them.
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5
|
I choose not to confront my problems instead I run back to the wilderness.
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6
|
Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
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