As a mechanic you've spent many years rooting around in the hearts of machines, perhaps even relating to the machines in their repetition of the same tasks and occasionally breaking down in the worst places. For one reason or another you've left the trade to become and adventurer but that doesn't mean you can't apply your skills in this new career. You'll find that carts, weapons and even star ships need your well trained hands from time to time to keep things running smoothly. Its not always the most glamorous work and some prissy folk might look down on you but I think you'll find a way to turn that into an advantage.
- Skill Proficiencies: Choose 2 from the following: Insight, Perception, Survival, Investigation, or Sleight of Hand.
- Tool Proficiencies: Proficiency with Tinker's Tools
Having worked your way up from a dock hand at the local shipyard you’ve developed an air about yourself that puts other hard working people at ease, conversely people of wealth tend to underestimate you and look down on you.
- You gain a +2 to persuasion checks with people of a similar economic class
- Your opponents of a higher economic class gain a -2 to insight checks against you.
Suggested Characteristics
Idk be your own person, I don't make your character.
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Posted Jun 11, 2025This looks awesome!