
A knight exiled from their homeland to wander. A solid, armor-clad origin.
- Skill Proficiencies:
- Athletics
- Survival
- Indimidation
- Tool Proficiencies:
- Medium and Large Shields
- Two-handed weaponry
- Equipment:
- Longsword
- Halberd
- Kite Shield (+3 AC)
- Tarnished Plate Armor (15 AC+ Constitution modifier)
Feature: Shield Bash
As an action, you can raise your shield and charge forth at an enemy up to 10 feet away from you. During this charge, counter-attacks will be rendered ineffective. Deals 1d8 bludgeoning damage and can knock down enemies.
Suggested Characteristics
- Hardy
- Inattentive
- Honest
- Alert

Comments