"A sorcerer is born with magic, to them, it is innate. A warlock must barter for their arcane abilities, possessing them only as long as a stronger magical being allows. A wizard learns their magic through study, spells achieved through academic prowess. Yet they all cast the same fireball."
The study of magic has changed, evolved, progressed. Gone, at least for you, are the days of studying ancient tomes and scrolls of forgotten lore, gone are the days of staring into simple primitive crystal balls, or relying on ever mysterious crystals and gems. No, this is the future of magical study, and you are at its forefront. Wizards of the New School are a new breed of magic user who place their focus on trying to understand the basic underlying principles of magic. They believe that magic must be understandable, that it must follow a set of rules and therefore must have replica table results.
To wizards of the old school you are radical. To the rest of the world you are considered mad. But you know that with enough work and dedication you can lay bare the basic fundamental priniples that allow someone to turn nothing into something.
- Skill Proficiencies: Arcana, Perception
- Tool Proficiencies: Alchemists Supplies
- Languages: Draconic
All Wizards of the New School are dedicated to discovering the basic fundamental elements of magic, but many of them have other areas of focus as well. Mysteries of magic that Wizards of the Old School are to obstinate or ignorant to investigate.
| d8 | Area of Study |
|---|---|
| 1 | Tibium Vivus - When a skeleton is reanimated it gains a new sentience, seperate from the sentience it had whilst still alive, what is this new sentience and where does it come from? |
| 2 | Championism, An Essay - Some individuals are clearly born into the world more robust than others, with constitutions beyond those of the regular commoner. Why? What causes this? |
| 3 | Principia Elementia - When summoning something, be it a raw element or something more physical, it must come from some location seperate to my own. Where might they come from? Might one access such a place? |
| 4 | The Machine - I, like many others of the new school, dream of a powerful magical machine, consisting of many glass tubes and spheres, containing many quasits as power sources, and many magical rods and wands for structure. |
| 5 | A treatise on the basic elements of magic - my focus is the very core of the new school. What is magic? How Might we reduce it to its fundamental elements? |
| 6 | A Paper on the Mystery of Druidic Magic - If asked Druids will claim that their magical abilities are granted to them by nature itself. What do they mean by this incredibly simplistic answer? Can it be replicated in a laboratory? |
| 7 | A Dissertation on the Replicating of Magical Results - A wand of fireball could surely be taken apart and broken down to its bare essentials and then replicated in a laboratory. |
| 8 | A thesis on the hidden patrons of clericism - Divine magic users claim that they are receiving their magic from a god, but these gods are not verifiable like a patrons. Who are these hidden patrons? |
Wizards of the New School believe all magic comes from the same source, whether divinely given, granted by a patron, or innate within someone. Therefore it should be theoretically possible to access any spell, even those normally restricted to those who access their magical abilities in a manner different to your own.
Once per long rest you may choose any cantrip from another classes Cantrip List and add it to your own.
Suggested Characteristics
Wizards of the New School are not, contradictorily, always wizards. Some are sorcerers, paladins, clerics, even druids. Some are not even granted with any form of magical ability, all that is required is a hounding belief that all the magical fantastic mysteries of the world need only a dedicated academic to spend some time on them for their secrets to be revealed.
| d6 | Ideal |
|---|---|
| 1 | Knowledge - The world is there for me to understand, I need to gather as much information about it as I can. |
| 2 | The future - I represent the next step in the study of magic, I am a pioneer. |
| 3 | Understanding - by uncovering the fundamental mysteries of the world I will understand my place in it. |
| 4 | Power - Once completely understood magic will be mine to do with what I wish. |
| 5 | Pride - I feel proud of my achievements, and the achievements of the lodge I belong to. |
| 6 | Standardization - Once magic is fully comprehended there will be no divide amongst its wielders. |
| d6 | Bond |
|---|---|
| 1 | My Lodge - I am unwaveringly loyal to my Magical Lodge |
| 2 | Casting Type - All other magic is just a pale imitation of my own magical school, being a wizard, worlock, etc is something I am proud of. |
| 3 | Lecturer - My lecturer/supervisor is the cleverest person I have ever know, their teachings have shaped my life. |
| 4 | School of Thought - the specific academic teaching to which I ascribe is a fundemanetal part of who I am. |
| 5 | My papers - I have a collection of essays and thesis of which I am fiercely protective, contained within is my life work. |
| 6 | Eureka - One great moment of introspection and discovery has been the pinnacle of my life so far. |
| d8 | Flaw |
|---|---|
| 1 | Conflict - I clash with the wizards of the old school due to our differing beliefs |
| 2 | Arrogance - Anyone who does not agree with my way of thinking is a grade a moron. |
| 3 | Unethical - Sometimes you've gotta crack a few eggs to discover where eggs come from when summoned |
| 4 | Obsessive - I literally cannot think about anything other than my great work, it consumes me. |
| 5 | Maniacle - My exposure to dangerous magical experiments has trend me into a mad scientist. |
| 6 | Verbose - I talk like all I eat are thesauruses. |
| 7 | Tinekrer - If you give me a magical object you better believe i'm taking that sucker apart. |
| 8 | Spacey - I'm only present about fifty percent of the time, otherwise I'm doing complicated arcane mathematical equations in my head. |
Wizards of the New School often find themselves at the centre of dangerous magical experiments, after all, if one wants to seriously plumb the depths of the arcane one must be willing to go places those that came before wouldn't dare. This often leaves the Wizard with a quirk or two.
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