One moment, a goblin warrior is given a pouch of gold by a general, another, he is stabbing his way through a battlefield.
Sellswords, or mercenaries, fight for the sole purpose of getting paid. Usually, a mercenary would switch sides to whoever pays the most. Sellswords tend to earn a bad reputation and have always been untrustworthy and costly to maintain.
- Skill Proficiencies: From all the times you were paid to fight, you are proficient in 2 skills between stealth, survival, persuasion, history, deception, or athletics.
- Tool Proficiencies: You are proficient with simple or martial weapons (choose one), archery, and unarmed combat.
- Languages: You learn an extra common language.
- Equipment: You start off with 20 gp, boots, a dagger, a simple or martial weapon, boots, common clothing, a crossbow/composite bow and a hip quiver of 30 arrows, and a soldier's backpack (10 feet of rope, and 4 days of rations)
Feature: Tried and true
you have a +1 to any attack roll you make just as long as your proficiency bonus x 2 is higher than the enemy challenge level
Suggested Characteristics
Roll a d4 as to WHY you became a mercenary
- Money. I trained and bought my equipment, so I'm looking forward to being able to pay some loans and live a wealthy life.
- Experience. I care a bit less about pay and more about learning how to fight, just in case some assassins come in.
- Friendship. A battlefield is both where friends and swords alike meet, maybe some soldiers are friendlier than they look.
- Ignorance. The thrill of fighting and getting paid keeps my mind away from other, more traumatizing dangers.
Roll a d4 to determine HOW you were accepted as a mercenary
- I asked for a pay that is just big enough to offput things like taxes, but just little enough to not ward away people from the cost alone.
- I was well trained enough that the price was more than worth it.
- Through a bit of shady work and hostaging, I managed to force a deal.
- I earned a reputation as a good warrior and suddenly, everyone comes to me begging to fight for them.
And finally, roll a d4 twice for flaws and traits
First roll
- I fight fiercely to impress the person paying
- I tend to reminisce times of war to bring back fighting knowledge
- I know that a stray arrow or a lucky slice will kill me, so I tend to be cautious
- I think fighting is ignorance and ignorance is bliss
Second roll
- No matter how much I train, I always fear of a person better at fighting than me absolutely embarrassing me in combat as my last moments
- I tend to use brute more than I would like to
- I tend to think that its inevitable that I will stop being as good as I am now and my financer will stop paying me
- The main reason I fight is to feed my family, and I fear that my family will have bad stuff happen to them while I'm away
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