You have been sailed on a seagoing vessel for a significant time span mostly years. In that specified time, you looked down mighty storms, monsters of the deep, and also those who expected or wanted to sink your claim to the bottomless depths. Your first love has been the distant line of the horizon, but any way, the time have been come to try your hand at something new.
- Skill Proficiencies: Athletics, Perception
- Tool Proficiencies: Navigator’s tools, vehicles (water)
- Languages: None
- Equipment: The equipments are: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp.
When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Spell List
None
| Spell Level | Spells |
|---|
None
Suggested Characteristics
Reality is that a sailor might act like a tough and cruel person and look the same. Because they have to face such horrible and dangerous situations while they are obeying their duties on a ship. But any how the responsibilities of the life on a ship will make them likely to be reliable as well. The life abroad a ship shapes their outlook and also do form their attachments which seems to be most important.
Contacts
You have a list of allies that you can call on in times of need. Wether it’s a ship or a crew or supplies, they will help.
You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You've indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you've garnered a somewhat unsavory reputation in many a port town.
If you decide that your sailing career involved piracy, you can choose the Bad Reputation feature below instead of the Ship's Passage feature.
You have spent your adolescence in the hold of a terrible or dread pirate, a coldhearted jackfruit who taught you to get by in the domain of sharks and wild animals. You appreciate hatchlings on the high seas and send more than one admirable soul to the shimmering tomb. Fear and butcher is not any more unconventional to you, and you have expanded some unwanted reputation in many port urban zones.
Previous Versions
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7/11/2022 6:10:29 PM
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5
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5
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1
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Coming Soon
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