Cult Member Image

You have joined a cult. Wether it be forced, you created it, your family was part of it, or you joined by accident, you're still stuck with it.

 
Skill Proficiencies: Skill Proficiencies


 

You are proficient in the following skills:

Deception

Persuasion

Arcana

Religion

One skill of your choice


 

Tool Proficiencies: Tool Proficiencies


 

You are proficient in using the following tools/weapons:

Thieves Tools

Dagger

Dart

Poisoners Kit

One tool and weapon of your choice


 

Languages: Language Proficiencies


 

You can speak in the following languages:

Common

One language of your choice


 

Equipment: Equipment


 

You may begin with the following equipment:

Dagger

Book

10 Parchment

Ink

Pen

Backpack

10 days of rations

Bedroll


 

 
Place on the hierarchy

If you wish to randomize which label your character has in the cult then roll 1d8 on the table

d8 Place on the hierarchy
1 1= recently joined cult member
2 2 = marketer
3 3 = trusted member
4 4 = sacrificial supervisor
5 5 = sacrificer
6 6 = Bestower of joining
7 7 = Right hand person
8 8 = leader
 
Feature: Cultish Ways

Due to being in a cult you have learned the ways a cult rewires the human brain. Now you can roll a persuasion check with someone and on a succeed (DC to DMs discretion) they will be charmed by you until you harm them or someone else succeeds a persuasion check to make them stop following you. You also have advantages on deception checks.

Sadly police resent you and any homicide that happens the police will immediately suspect you, especially if the murder seemed sacrificial.

 
Suggested Characteristics

I am not doing this part for it is much too annoying.

 
 
Contacts

You can easily contact any person in a cult by using a special language called "Ulantaks Speech" which is essentially the language that cults use like how thieves use Thieves Can't.

 
Cult Member Image

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