As a follower of the cult of chaos you are a corrupt and broken person, whether it's the love of Nurgle, the twisted pleasure of slaanesh, the scheming of tzeentch, or the victory of khorne, you have abandoned and turned away from the emperors shining radiance, as a follower you must pick one of your new gods and win their favor and corrupt and demolish in their name spreading their influence to gain new powers and amazing rewards.
- Skill Proficiencies: as a follower of chaos, you are adept at attuning psychers you can detect psychic presences within 15 ft even if they are hidden. (Perception roll for psychers)
and you are adept to your god's specific element gaining an extra constitution saving throw that rolls if you fail your first (poison roll for nurgle, charisma roll for slaanesh, strength checks for khorne and a dexterity check for tzeentch.)
- Tool Proficiencies: as a follower of nurgle you get a +3 bonus to any damage you deal using poison
as a slannesh follower you gain a +3 with any whip like weapon.
as a follower of khorne you get a +2 with any weapon
as a follower of tzeentch you get a +4 with any magic spell.
- Languages: you can speak to your patron god once every couple of turns with the length of their chats increasing your recharge timer, additionally you can Speak to (almost all) chaos servants.
- Equipment: as a chaos servant you get one holy relic from your choice god (homebrew it, check with the dm)
you are a follower of chaos, with the twisted specialty of your patron god, you unlock new abilities and further develop your ranking, you entire life will be service to the chaos and its spread.
once a tun you can shroud a area of 10ft. with a thick blackness. inflicting blindness and all rolls will have a disadvantage (unless character has Darkvision.
Suggested Characteristics
being a human or an Astarte's is a good choice for khorne and nurgle while slaanesh and tzeentch are best played by Eldar and tau.
Contacts
-your patron god
-other of your patrons followers
as a follower of nurgle you have received the gift of poison, you receive an extra saving throw against all poison attacks, and you deal an extra 3 damage with any poison attack you deal.
you also get a -2 to any charisma check.
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as a follower of tzeentch you dedicate yourself to the art of the trick and of deception, you gain a +1 in any dexterity roll and you have an extra damage in any magic spell you cast.
you get a -2 to strength checks
as a follower of slaanesh you have received the gift of pleasure, you gain and +2 with charisma checks and have a saving throw against charisma checks, you deal more damage with whips
you get a -3 to constitution checks
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as a follower of khorne your life is dedicated to battle you get a +2 to any attack and have a +1 in constitution, strength, and dexterity saving throws.
you get a -2 to wisdom and intelligence rolls of any kind, and if you don't kill something in 6 turns you will roll a constitution die to see if you attack your own teammates.
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