One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. IN that animal form, a lycanthrope resembles a powerful version of a normal animal. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark. Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.
A humanoid creature can be afflicted with the curse of lycanthropy after being bitten by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.
A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form - or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.
- Skill Proficiencies: Choose two from among Animal Handling, Intimidation, Nature, Stealth or Survival
- Tool Proficiencies: Choose one
- Languages: Choose one from among the following Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
To determine your lycanthrope strain you can roll or pick from the lycanthrope table below.
| d5 | Lycanthrope table |
|---|---|
| 1 | Werebear |
| 2 | Wereboar |
| 3 | Wererat |
| 4 | Weretiger |
| 5 | Werewolf |
Shapechanger. You can use an action to polymorph into a Beast-Humanoid Hybrid or into true beast form, or back into your true form. When in your hybrid form, all your statistics remain the same and you revert back to your true form if you die. You can speak, use equipment, and wear armor while in this form. You gain temporary hit points = Proficiency + Constitution Modifier. You are vulnerable to Piercing, Bludgeoning and Slashing attacks made with silvered weapons.
Frenzy. When in your Beast-Humanoid Hybrid you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest creature and use the Attack action against that creature. Once your attack is resolved, you regain control of yourself and may continue your turn as normal.
If you have your Extra Attack feature, you can choose whether to use it for this frenzied attack. If more than one creature is equally near to you, roll randomly to determine your target.
Bite Attack. You gain the Bite attack and are considered proficient: Melee Weapon Attack, one target, 1d6 + Strength/Dexterity Modifier piercing damage. If the target is a humanoid, it must succeed on a DC 10 + Constitution Modifier, Constitution Saving Throw or be cursed with your chosen strain of lycanthropy.
Strain Bonuses.
Werebear. You gain a climb speed of 30ft. You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 2d4 + Strength Modifier slashing damage.
Wereboar. You gain advantage on Strength (Athletics) checks when being grappled. You gain the Maul attack and are considered proficient: Melee Weapon Attack, one target, 1d8 + Strength Modifier slashing damage. If you move at least 15 feet straight towards a target as part of the attack, the target takes an extra 2d6 slashing damage. If the target is a creature, it must succeed on a DC 10 + Strength Modifier, Strength saving throw or be knocked prone
Wererat. When shapechanging into Beast-Humanoid Hybrid form your size is Small. When shapechanging into your true beast form, you can choose to polymorph into a standard Rat or a Giant Rat. You gain advantage on Wisdom (Perception) checks that rely on smell.
Weretiger. Your gain a +1 increase to AC. Your jump distance is doubled. You gain the Pounce attack and are considered proficient: Melee Weapon Attack, one target, 1d8 + Dexterity Modifier piercing damage. If you jump feet straight towards a target as part of the attack, the target takes an extra 2d6 slashing damage. If the target is a creature, it must succeed on a DC 10 + Strength Modifier, Strength saving throw or be knocked prone.
Werewolf. Your walking speed is increased by 10ft. You gain the Claw attack and are considered proficient: Melee Weapon Attack, one target, 2d4 + Strength Modifier slashing damage.
Suggested Characteristics
A natural born lycanthrope can instinctively control the curse. Despite this inherent mastery, they too feel the pull of the beast within when the moon is fullest.
Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthrope that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.
| d8 | Personality Trait |
|---|---|
| 1 | You are naturally weary of others. |
| 2 | You wish to prevent the spread of your curse. |
| 3 | You can only dine on meat or other animal-based protiens, anything else will cause you to vomit. |
| 4 | You feel a kinship to beasts of your strain, and you often pack-bond with friends. |
| 5 | I live for the hunt |
| 6 | I secretly transform far from civilization to release stress |
| 7 | I always follow my nose, no matter wear it takes me |
| 8 | I never want anyone to know what I am |
| d6 | Ideal |
|---|---|
| 1 | I strive to prevent my curse from ever afflicting another (Good) |
| 2 | I live my life free and proud, no one can judge me but me (Neutral) |
| 3 | Sometimes I must go beyond what is allowed to defeat all the evil that cursed me (Chaotic) |
| 4 | The world rejects me so I reject it back, I can not be one of them I will destroy them all (Evil) |
| 5 | I will sumbit to the will of the people, even if that will calls for my head (Lawful) |
| 6 | I kill monsters to make the world a safer place, and to exorcise my own demons. (Good) |
| d6 | Bond |
|---|---|
| 1 | I have an ambiguous code that changes based on my personal attachment. |
| 2 | What is best for the majority is what is right |
| 3 | Those who fight beside me are those worth dying for. |
| 4 | There’s evil in me, I can feel it. It must never be set free. |
| 5 | A terrible guilt consumes me. I hope that I can find redemption through my actions. |
| 6 | My honor is my life. |
| d6 | Flaw |
|---|---|
| 1 | I have certain rituals that I must follow every day. I can never break them. |
| 2 | I have an addiction. |
| 3 | I am slave to my base instincts |
| 4 | I've grown to like the taste of hummanoid flesh |
| 5 | My confidence is a facade; it can be easy to make me believe I am a monster |
| 6 | I commited an atrocity while in hybrid form and said I had no control; I lied |
Previous Versions
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7/10/2022 1:20:07 PM
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