Alien Noble Turned Bounty Hunter Image

You hail from the planet Galfierd in Universe 905G, where your family is of noble birth, the minor noble house of Antioche. Your family runs one of the better casinos on the plant and have been for Deca-Phoebs. Your families race: the Dromals: is a psionic race, using their psionics to help cheat and control the people in the casino. Your casino is called Casino Royale and has always competed with Casino Saphire, where a rival noble family of higher standing, the House of Monet, operates. Your Pere arranged a marriage to the eldest son, Aleron; a womanizer and playboy. 

So you decided that you wanted to be free and see more of the universe, so you convinced a Bounty Hunter named OZ, a friend you made during his visits to Galfierd, to sneak you aboard his ship and take you away from 905G in its entirety. Once you left planet side and began traveling through the expanse of space, OZ began too train you on combat and the ins and outs of Bounty Hunting. By the time you and OZ reached the main Bounty Hunter Hub, OZ decided you were trained enough. he gave you a recommendation to the Druotters, a bounty hunters for hire.

The Drotters do any mission, big or small; from escorts to assassinaions to even smuggling. They work all over the universe and are exactly what you need to live the life you want to.

 

 
Skill Proficiencies: PersuasionStealthDeceptionInsight
Tool Proficiencies: One type of gaming set, thieves' tools

 

Languages: One of your choice
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
 
Ear to the Ground/ Position of Privilege(Only in Universe 905G)

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Universe Specific: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

 

 
Feature: Ear to the Ground/ Position of Privilege(Only in Universe 905G)

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.

Universe Specific: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

 
Suggested Characteristics

Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds—responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family’s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.

and/or

For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.

d3 Personality Trait
1 I don’t pay attention to the risks in a situation. Never tell me the odds.
2 Despite my noble birth, I do not place myself above other folk. We all have the same blood.
3 My favor, once lost, is lost forever.
d3 Ideal
1 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
2 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
3 Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)
d3 Bond
1 I owe my freedom to another bounty hunter who taught me to live outside of my gilded cage.
2 I am loyal to my friends as long as I respect them.
3 I feel like I am still tied to my old family.
d3 Flaw
1 I hide a truly scandalous secret that could ruin my family forever. (Hint: Its me!)
2 By my words and actions, I often bring shame to my family.
3 I am afraid of being trapped by my family again
 
Alien Noble Turned Bounty Hunter Image

Comments

Posts Quoted:
Reply
Clear All Quotes