
You have traveled a lot and have helped the common folk here and there, Whether it was by slaying some creature that posed a danger or simply helping by fixing a carriage or just some work they are grateful. Word spreads around and some just see your good nature at first glance and decide they should welcome you. On the road you learned to entertain yourself and even caught some skill in order to use anything you hunt without being wasteful.
- Skill Proficiencies: in your travels you have encountered many things, and among this you have picked up on a few things
choose two
- Tool Proficiencies: to pass the time and get something useful out of it or just to entertain yourself when you are alone you started playing with these and before you knew it you got better than you thought
Most common folk notice your helpful nature and are usually happy to have you around. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. Due to your extensive time on the road you always know how to find water, food, and can make a shelter if the land provides
Suggested Characteristics
wanderer, adventurer, good alignment
d8 | Personality Trait |
---|---|
1 | I don't like turning down people that ask me for help. |
2 | I don't like spending to much time in the same place. The road and adventure always beckons. |
3 | I get lost in specifics and often forget there is a larger scope to be seen. |
4 | Nothing can shake my optimistic attitude. |
5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
6 | The best way to get me to do something is to tell me I can’t do it. |
7 | I have close to no social skills and find it difficult to befriend people. |
8 | I can easily talk hours on end of things that I find interesting whether others do so too or not. |
d6 | Ideal |
---|---|
1 | If somebody asks for help I freely give it (Good) |
2 | I’m loyal to my friends to a fault. I will never leave anyone behind and will do anything to protect them (Any) |
3 | Sincerity. There’s no good in pretending to be something I’m not. (Neutral) |
4 | People's needs are what truly matter. Law is inconsequential to that. (Chaotic) |
5 | I will not allow any criminal to run free and will help the city watch or whatever authority as best I can (Lawful) |
6 | Everything I do is so I can get stronger and wiser. Anything else is irrelevant (Evil) |
d6 | Bond |
---|---|
1 | I have a trinket from a special someone back at home that I hold dearly. |
2 | Everything I do is for the common people. |
3 | My tools are symbols of lessons learned from a person who shaped who I am. Using them I am reminded of who I truly am. |
4 | I have a book in which I write my discoveries and experiences along with useful information that might be helpful in certain situations. |
5 | I would lay down my life for my companions. |
6 | There's always a road I haven't traveled before. I'm always looking for new places to explore. |
d6 | Flaw |
---|---|
1 | I become impossibly stubborn when I think I am right. |
2 | I easily become obsessed with things I find interesting and important but I just as easily leave it and move on to the next thing. |
3 | I hate Undead and abhor spellcasters that dabble in necromancy so much that i will always attack and attempt to slay them. |
4 | I have trouble trusting in my allies. |
5 | I have certain compulsive habits that I must absolutely do in certain conditions. |
6 | I have no empathy whatsoever. I really can't put myself in another person's shoes. |

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