
In one way or another you're people look up to you. Whether it be from respect, or fear. Your very presence oozes leadership. Where ever you go, there will be people who follow you. There will also be people who fear you. It's easier for you to move up in ranks of any organization until you're on top, and you do this by any means necessary.
- Skill Proficiencies: Due to your natural leadership, choose any 2 skills that you are proficient with.
- Tool Proficiencies: Choose any 1 tool that you are proficient in
- Languages: Due to battles fought and those to come, you choose one language you've picked up in your travels.
You have a fearsome aura about you that demands respect and fealty from all those around you.
You can spend 10 minutes instilling fear in your companions, as well as your enemies. When you do so, choose up to as many friendly creatures (which can include yourself) equal to your proficiency bonus or charisma modifier. within 30 feet of you who can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your strength modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. Choose as many enemies as your proficiency bonus within 30 feet of you who can see or hear you and who can understand you. Each creature must succeed on an 1 D8+proficiency+strength bonus roll. If the rolls are unsuccessful, the creature becomes frightened for a duration of 2 turns.
While frightened , a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the effect ends for that creature.
Suggested Characteristics
d8 | Personality Trait |
---|---|
1 | I don't pay attention to the risks in a situation. Never tell me the odds. |
2 | I judge people based on their fighting prowess. |
3 | When I set my mind to something, I follow through no matter what gets in my way. |
4 | I get bored easily. Where's the next fight? |
5 | I care only for power. No matter where it comes from. |
6 | The people fear me for my ruthlessness and malicious demeanor. |
7 | If you injury me, I will destroy you, ruin your name, and burn your belongings |
8 | I face problems head on. Even if it's dire. |
d6 | Ideal |
---|---|
1 | Glory. There's no point in battles if you don't seek glory. (neutral) |
2 | Power. Nothing else matters except my being on top. (Chaotic) |
3 | Motivated. When I set my mind on a task or object, nothing can stop me from acquiring it. (Neutral) |
4 | Strength. The strong get to make the rules that others follow. (Chaotic) |
5 | Respect. If you want respect you must gain enough power to deserve it. (Neutral) |
6 | Honor. A broken oath is a broken person. (Lawful) |
d6 | Bond |
---|---|
1 | I am loyal to my people |
2 | I did something unspeakable to someone I was close to. |
3 | There is one I trust among all others. |
4 | I will become the greatest leader no matter what. |
5 | Everything I do, I do for my lust for power. |
6 | I will kill any who dare oppose me |
d6 | Flaw |
---|---|
1 | My hatred for my enemies is blind and unreasoning. |
2 | I would kill those closest to me if it meant I stayed in power |
3 | I have little respect for anyone who is not a proven warrior |
4 | I tend to rush into battle without a strategy. If one is made I tend to forget it. |
5 | I always assume my allies are out to get me. |
6 | There is a certain object that if it's presented in my presence, I could die. |
