
The Twelve Rings are less of an organization and more of a loose affiliation of those who wield one of Twelve Rings of immense power. Little is known about the Twelve Rings other than the fact that they continue to meddle in the machination of the Ouroboros. There are only a few known Ring Bearers, but each take on a sort of mythic hue, as they stand as a single figure against a rising tide of darkness.Their symbol is twelve interlocking rings of many colors. The Twelve Rings started in the ancient Pharaonic temples of Myrabon rising to meet the chaos of the world, stepping into the shadow to face what dwells within. Their stories have inspired the downtrodden for generations.
Spells Known: Heroism (1st Level), once a day. Once a day. You do not need to maintain concentration on this spell.
You are a Twelve Rings Guerrilla. You were inspired by the stories of the deeds of the Twelve Rings Bearers, how they stepped into the darkness without hesitation to defeat the horrors and tyrants within. You reject the invisible rule of clandestine authority. Your goal is to spread freedom, and when the time comes, revolution.
- Skill Proficiencies: Stealth, Perception
- Tool Proficiencies: Poisoner's Kit
- Languages: One of your choice
- Equipment: A set of common clothes, a brown cloak with a hood, a poisoner's kit, and a pouch containing 10 gp
All Twelve Rings Guerillas know some of the old tales of valor and heroism sung at bars about a Ring Bearer. These have become a shorthand code language in oppressed places. Choose a favored Tale of Revolution to send secret codes to other Guerillas or roll on the Favored Tale table.
d6 | Favored Tale of Revolution |
---|---|
1 | The Redhawk’s Feast. A bouncing ballad of how a man with a ruby finger saved a town from starving. Use it to seek out potential allies. |
2 | Blackhand’s Coming. A somber folk song about a man with a hand made of onyx who can kill with a pointed finger. Use it to encourage caution. |
3 | Lady Sapphire’s Rest. A bawdy bar song about a lovely lady with eyes of sapphire who killed an evil king. Use it to encourage a lust for battle. |
4 | To break a Diamond. An airy song about the death of a soldier whose heart had turned to diamond after he killed his enemy. Use it to spread news of impending war. |
5 | Garnets Gone. A light song about a missing ring. Use it to encourage awareness in social situations. |
6 | Little Topaz Dragon. A sweet song about a man who saved a child in war with a living dragon statue. Use it to quell violent encounters. |
Like every Twelve Rings Guerrilla, you know that revolutions don’t happen overnight, you need materials. In any town or city of at least 5,000 people you can leave the symbol of the Twelve Rings, ten interlocking rings of various colors, in any well populated tavern’s board or bar. Within a day, a member of a local Twelve Rings Guerilla group will contact you and give you shelter for you and your companions, if you can vouch for them.
This shelter might be discontinued if it becomes too dangerous to hide you, at the DM’s discretion.
This feature should be used with caution, for not all who know the symbol of the Twelve Rings are your friends. Some are members of the Ouroboros, the Chain, counterspies, or agents of tyranny.
Spell List
Spell Level | Spells |
---|---|
1st | heroism |
Suggested Characteristics
Guerillas are trained in the art of both quiet and loud, often very loud, dissent. They are skilled as saboteurs and front ling combatants and lend themselves well to adventuring. The take to travelling with mercenaries and treasure hunters as they provide convenience in traveling often and spreading freedom and radical change throughout tyrannical lands.
d6 | Personality Trait |
---|---|
1 | I love the spotlight, all eyes on me is the easiest way to spread my message. |
2 | Drink with me and we’ll be fast friends. |
3 | I hate to start fights, but I love finishing them. |
4 | My favored tale of heroism guides me, and I love talking about it. |
5 | I am happy-go-lucky, until you bring up how much you like the local tyrant. |
6 | I am incredibly, inconceivably, lucky. I hope it doesn’t run out! |
d6 | Ideal |
---|---|
1 | Revolution. Tyrants must fall, no matter the cost. (Chaotic) |
2 | Compassion. The only way to make a better world is to treat everyone as family. (Good) |
3 | Justice. A people built with just rational will uphold freedom for all. (Good) |
4 | Expression. Music, joy, laughter, general mirth, and artistic freedom are the keys to freedom. (Good) |
5 | Self-determination. People need to be free to do as they please, so long as everyone can. (Chaotic) |
6 | Education. A free people must be taught the true nature of power and authority, lest they be misled by others who would use the words of peace for their own ends. (Neutral) |
d4 | Bond |
---|---|
1 | I lost someone to an Ouroboros Agent. They will all burn. |
2 | The first people hurt by war are the common folk. I need to protect them by targeting smartly. |
3 | All life is precious to me. I know I can change the world without committing the violence of taking a sentient life. |
4 | The elite don’t understand how their actions harm the people. I intend to show them. |
d4 | Flaw |
---|---|
1 | I can’t afford to trust anyone. Not anymore. I am in this alone. |
2 | Once I light a fire, it’s very hard to stop. Mansions burn so easily! |
3 | Revolution cannot happen fast enough. I must accelerate the process. |
4 | I do not care who knows, I will claim my allegiance to the Twelve Rings. Even if it makes me a target. |

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