You come from a humble social rank, but you are destined for so much more. Eveen though others may not see it yet, you feel it in your soul. You may be started on your path already, spurred on by events out of your control, or you may just dream of adventure. No matter which it may be, you KNOW you are meant for more.
- Skill Proficiencies: Perception, Survival, Insight
- Tool Proficiencies: One type of artisan’s tools
- Languages: [language]common[/language]
- Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp, a [Tooltip Not Found]
Defining Moment
You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that set you on your adventure.
| d10 |
Defining Moment |
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1
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I fought back as soldiers burned my home
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2
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I survived raiders destroying my village
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3
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I stood alone against a terrible monster.
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4
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I stole from a corrupt merchant to help the poor.
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5
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I left my home in search of adventure
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6
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I dream of magnificent battles
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7
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I dream of faraway wild lands
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8
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A corrupt lord wrongfully imprisoned my family and I must save them
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9
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A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
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10
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I was conscripted into a king's army
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Feature: One of Us
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, and some may even risk their lives for you.
Spell List
Being called by destiny you inspire hope among commoners. This grants access to the beacon of hope spell.
Beacon of Hope
Suggested Characteristics
Someone called by destiny is usually of a neutral or good alignment, as they came from a common life they usually will help those in need around them, especially if the suffering is caused by the wealthy.
| d8 |
Personality Trait |
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1
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I judge people by their actions, not their words.
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2
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If someone is in trouble, I’m always ready to lend help.
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3
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When I set my mind to something, I follow through no matter what gets in my way.
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4
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I have a strong sense of adventure and am always searching for new things
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5
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I’m still learning my own abilities and do what I can to help others with them
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6
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I make friends easily
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7
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I listen and observe a situation before acting
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8
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I get bored easily. When am I going to get on with my destiny?
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| d6 |
Ideal |
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1
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Respect. People deserve to be treated with dignity and respect. (Good)
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2
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Fairness. No one should get preferential treatment from anyone, as all are equal. (Lawful)
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3
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Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)
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4
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Might. If I become strong, I can take revenge on those who hurt me. (Evil)
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5
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Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
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6
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Destiny. Nothing and no one can steer me away from my higher calling. (Any)
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| d6 |
Bond |
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1
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I have a family, but they were taken and I must save them.
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2
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I worked the land, I love the land, and I will protect the land.
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3
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A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
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4
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My tools are symbols of my past life, and I carry them so that I will never forget my roots.
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5
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I protect those who cannot protect themselves.
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6
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I will become stronger so I can make sure no one else suffers how I have suffered
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| d6 |
Flaw |
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1
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My sense of adventure gets me into a lot of trouble.
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2
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I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
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3
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The village I grew up in was burned to the ground, so I can never go home again, and the thought of a new home saddens me.
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4
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I have a weakness for the vices of the city, especially hard drink.
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5
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Secretly, I believe that things would be better if I were a lord or a king. .
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6
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I have trouble trusting in my allies.
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