You are an experienced Feywild criminal with a history of keeping your own set of rules while contributing to the needs and wants of others, regardless of Fey law. You have spent a lot of time among other criminals and tricksters and still have contacts within the criminal underworld in the Feywild. You’re far closer than most people to the world of drugs, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
- Skill Proficiencies: Deception, Survival
- Tool Proficiencies: One type of gaming set, thieves’ tools
- Languages: One of your choice of Elvish, Gnomish, Goblin, or Sylvan
- Equipment: A set of dark common clothes including a hood, and a pouch containing 8 gp
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals within the Feywild. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Suggested Characteristics
These tables, while optional, are well suited to Feywild-themed adventures and are ideal for any character who has the feylost or Witchlight hand background.
| d8 | Personality Trait |
|---|---|
| 1 | I’m haunted by fey laughter that only I can hear, though I know it’s just my mind playing tricks on me. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | I have never lost my childlike sense of chaos. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I live by my own set of weird and wonderful rules. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest thief that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | When I see something valuable, I can’t think about anything but how to steal it. |
| 2 | I never give away anything for free and always expect something in return. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I have many vices and tend to indulge them. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
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