Space Pirate Captain Image

You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at something new.

You took your loyal galleon, your crew and added a spelljamming helm. You are prepared to take on any challenge the astral sea can provide.

 
Skill Proficiencies:

Skill Proficiencies

Perception

Acrobatics

Performance

 

Tool Proficiencies:

Tool Proficiencies

Navigator’s Tools

Vehicles (Water)

Vehicles (Space)

 

Equipment:

Starting Equipment

Navigator’s Tools

Fine Clothes

Grappling Hook

50 ft. Hempen Rope

A Pouch Containing 10 gp

Space Galleon

 

 
Feature: Captain Ready

You gain the Lucky feat from the Player’s Handbook. In addition, you learned how to adapt to zero gravity. Being weightless doesn’t give you disadvantage on any of your melee attack rolls (see “Weightlessness” below).

 

WEIGHTLESSNESS


In any location where gravity isn’t present, the following rules apply:


Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.


Movement. A creature can use an action to push off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.

 
Suggested Characteristics
d8 Personality Trait
1 My friends and crew know they can rely on me, no matter what.
2 I work hard so that I can play hard when the work is done.
3 I stretch the truth for the sake of a good story.
4 I never pass up a friendly wager.
5 I have a strong code of honor or sense of propriety that others don’t comprehend.
6 My determination is a more deadly weapon than anything I could wield.
7 My emotions are my compass. They often determine my next action.
8 I keep an heirloom on me at all times as a good luck charm.
d6 Ideal
1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
2 Fairness. We all do the work, so we all share in the rewards. (Lawful)
3 Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)
4 Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)
5 People. I’m committed to my crew, not to ideals. (Neutral)
6 Aspiration. Someday I’ll own my own fleet of ships and chart my own destiny. (Any)
d6 Bond
1 The ship is most important — crew come and go.
2 I’ll always remember my first ship.
3 In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
4 So long as I have this token from my first ship, I can face any adversity in these strange lands.
5 I’m fascinated by the beauty and wonder of these new lands.
6 Ruthless pirates murdered my previous captain and crewmates, plundered our old ship, and left me to die. Vengeance will be mine.
d6 Flaw
1 I’ll say anything to avoid having to do extra work.
2 Once someone questions my courage, I never back down no matter how dangerous the situation.
3 Once I start drinking, it’s hard for me to stop.
4 I can’t help but pocket loose coins and other trinkets I come across.
5 My pride will probably lead to my destruction.
6 I have a weakness for the exotic beauty of the people of these lands.
 
Space Pirate Captain Image

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