You're both a Doctor and a Mortician. Healing has been your life for as long as you care to remember. You might come from a line of doctors, or maybe the town's previous doctor saw something in you and took you under their wing. You may have been a medical student in a big city who, through circumstances no doubt extremely unjust, was forced to leave everything you knew to live in effective exile in the sticks.
You spend most of your time delivering babies, patching up minor bumps and bruises, dispensing medicines for minor illnesses, and comforting the dying. You might even pull double duty as the town vet, tending to sick and injured horses and cows.
For various reasons you grain the ability to see, hear and speak to the soul of the dead that are stuck in the mortal realm wandering, looking or gave up on finding for a way move into the afterlife.
As a Mortician you are common friends of death. You work closely with the dead and see its effects on an everyday basis. Worst of all, it is the source of your profit. This means scorn sometimes, as people call you vultures or carrion feeders. You sometimes are numb to death and its effects, showing the taint in their soul from this profession. You are sometimes enamored with your work, being meticulous and seeing great meaning in preparing others for the life beyond this one. Others Morticians are more sloppy, seeing it solely as a means to survive, not caring about any spiritual implications of what you do.
You are trained and equipped to be dealing with injuries, diseases and dealing with the dead. You can help the living and you can help the dead move on to the after life.
You learn how to deal with the spirit from helping them move or they help you instead.
You help people and people appreciated you though they are a bit spooked out by you.
- Skill Proficiencies:
Medicine, Investigation
- Tool Proficiencies: Herbalism kit, Tinker's tools
- Equipment: a Herbalism kit, a set Tinker's tools, a shovel, a set of common clothes are what you guaranteed to be equip with. And there are multiple pack you can get for your play style.
You have a chance to connect with some of the souls of a dead you must be thankful to the long time you spent with the dead. Of course you might have spent a day of downtime which is communicating with the souls for learning a piece of information by asking a question (You can talk 6 times per long rest unless it's the spirit talk you or give you permission to talk as much as you like).The quality and also the specifics of an information that you get is up to the DM.
You're not much of a fighter but the spirit guide you how to fight and warn you about dangers.
As a mortician, you know well about other people and professions which intertwine with yours, like carriage or chapel services for funerals and marches. You might be aware or well connected with operations of these services. You also know generally how to perhaps strike deals for better carriage deals, church services, and such.
Previous Versions
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9/1/2022 10:11:03 AM
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5
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0
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5e
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Coming Soon
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