
You own a tavern. You know the locals, and you spent your life earning money to build and stock the tavern.
- Skill Proficiencies: Sleight of Hand from serving drinks and playing cards, Medicine from reviving drunks, and Intimidation to stop bar fights and to tell people to piss off when its closing time.
- Languages: Dwarvish, and Goblin.
- Equipment: Fine clothing, purse containing 120 gp.
Feature: Drinking Knowledge
You know how to whip up a good drink, and how to make a concoction to revive drunken creatures. You know what is safe to drink, and you are immune to most poisons.

Comments