Sailor: Surgeon Image

No one wants scurvy, or to find themselves injured several weeks from shore. The most delicate instrument most of the crew has handled is a butcher’s knife. A ship's surgeon is the backbone of the ship- a man of the sea and of the cloth. Or of science. Or maybe of desperate necessity. Whichever gets the job done.

 
Skill Proficiencies: Investigation, Medicine
Tool Proficiencies: Herbalism Kit, Alchemist's Supplies, Vehicles (water)
Equipment: A Healers Kit, common clothes, a quill and ink, and a belt pouch containing 5 gp
 
Feature: Medical Intervention

On a successful Medicine Check with a Healers Kit on an unconscious target, you may stabilize them to 1hp, but they remain unconscious for 3d8 hours.

 
Sailor: Surgeon Image

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