You have experience navigating ships. How much of a description do you want?
- Skill Proficiencies: Survival, Perception
- Tool Proficiencies: Navigator's tools, Vehicles (water)
- Equipment: Travelers clothes, navigators’ tools, a chart, and a pouch containing 10 gp.
Even at sea, you always know which way North is. You have an eye for the tides, and can further discern whether the tides favor you and how the wind blows (and whether it is likely to change).
Through your time in battle upon many spelljammer ships, you have become familiar with the fine workings of spelljammer ships. Allowing you to gain the upper edge.
When actively manning the helm of a spelljammer ship, and another ship's gravity plane threatens to overcome your own. Once per "day" you may instead force your will upon the other ship. Targets helmsman must make a contested INT check, on a success both ships speed are reduced by half. On a failure, You force the other ships orientation of gravity to match your own, even when the other ship is at a different angle and orientation.
Comments