You grew up in the wilds, far from civilization and the comforts of town and technology. Wardens are known for their skill in tracking and knowledge of the forest, as well as their willingness to help those in need. Most are driven by some desire whether it be a wanderlust of nature, a need to protect their home, or some even as a proactive shield against corruption. No matter their motivation every warden shares the same innate sense of duty to nature itself.
- Skill Proficiencies: Nature, Survival
- Tool Proficiencies: Woodcarver's tools.
- Languages: Sylvan, Elvish
- Equipment: A quarterstaff, a skinning knife (dagger), a wood axe(handaxe), travelers clothes
Feature: Nature Watcher
You've spent a lifetime in the forest, in your time you truly have come to understand it. You can understand the basic behaviors and traits of animals, plants, and nature itself. Allowing you to gain insight into what they mean. If you spend at least 10 minutes concentrating on plants, animals, or natural occurrences, you can determine the basic qualities of it.
Suggested Characteristics
Wardens spend a majority of there time in the away from civilization on the fringes where items of iron and steel are few and far in between. They are the stalwart protectors of the natural world and all those who inhabit it. Some are cold and callus, while other warm and welcoming. Every wardens disposition is a reflection of the home they guard.
| d6 |
Personality Trait |
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1
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I’m driven by a wanderlust that led me away from home.
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2
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I watch over my friends as if they were a litter of newborn pups.
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3
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I have a lesson for every situation, drawn from observing nature.
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4
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I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
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5
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I feel far more comfortable around animals than people.
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6
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I was, in fact, raised by wolves.
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| d6 |
Ideal |
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1
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Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
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2
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Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
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3
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Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)
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4
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Might. The strongest are meant to rule. (Evil)
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5
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Nature. The natural world is more important than all the constructs of civilization. (Neutral)
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6
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Glory. I must earn glory in battle, for myself and my clan. (Any)
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| d6 |
Bond |
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1
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My family, clan, or tribe is the most important thing in my life, even when they are far from me.
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2
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An injury to the unspoiled wilderness of my home is an injury to me.
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3
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I will bring terrible wrath down on the evildoers who destroyed my homeland.
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4
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I am the last of my tribe, and it is up to me to ensure their names enter legend.
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5
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I suffer awful visions of a coming disaster and will do anything to prevent it.
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6
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It is my duty to provide children to sustain my tribe.
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| d6 |
Flaw |
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1
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I am too enamored of ale, wine, and other intoxicants.
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2
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There’s no room for caution in a life lived to the fullest.
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3
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I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
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4
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I am slow to trust members of other races, tribes, and societies.
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5
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Violence is my answer to almost any challenge.
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6
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Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
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