You are a fey creature and love the wild. Unlike some of the other fey you enjoy the solitude of being the only thinking creature for miles in any direction. You are not much of a fighter. You know the different herbs, wild berries, fungi, and other things to help heal the wounded and the sick. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild. You enjoy the life of being a nomad and healing the things that need to be healed.
Religious: you pray to the Gods and Goddess every morning and every night. Every Friday night you play a religious tune.
Semi-religious: you pray to the Gods and Goddess every night. Once a month you play a religious tune.
Non-religious: you pray to the Gods and Goddess when you really need something.
- Skill Proficiencies: Investigation, Medicine, Nature, Perception, Survival
- Tool Proficiencies: One type of musical instrument, Healer's Kit, Herbalism Kit, Poisoner's Kit, Navigation Kit, and one other kit of your choice.
- Languages: Two of your choice
- Equipment: A staff, a totem, a set of traveler’s clothes, and a pouch containing 10 gp
| d6 | Origin |
|---|---|
| 1 | Guide |
| 2 | Conservationist (plants/animals/fey) |
| 3 | Wayfarer |
| 4 | Tribal nomad |
| 5 | Mycologist (mushrooms) |
| 6 | Botanist (herbs/berries) |
You have an excellent memory for maps and geography. Your knowledge of the wilderness helps your group find extra food and water when needed.
Suggested Characteristics
The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most despite being a wonder.
You gather extra herbs and berries to sell to apothecary shops and other shops.
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