You were raised on the waves of the World Ocean, never staying on land for as long as you could bear. The sea has toughened you so well that you are as brave as a whale fighting a giant squid when facing the challenges of a life afloat.
- Skill Proficiencies: Athletics, Survival
- Tool Proficiencies: Navigator's tools, vehicles (water)
- Equipment: A belaying pin (club), a set of traveler's clothes, a grappling hook, 50 feet of hempen rope, a set of basic fishing equipment, and a pouch containing 10 gp.
Deep Encounter
You had a harrowing encounter with one of the sea's many terrors. You escaped with your life, but the encounter left you with a scar or two, or perhaps a recurring nightmare.
| d10 | Creature |
|---|---|
| 1 | Aboleth |
| 2 | Dinichthys |
| 3 | Dragon Turtle |
| 4 | Jorganth |
| 5 | Kraken |
| 6 | Leviathan |
| 7 | Morkoth |
| 8 | Sahaugin |
| 9 | Selkie |
| 10 | Wereshark |
Feature: Ocean Adaptation
You gain the Tough feat from the Player's Handbook. In addition, you learned how to adapt to being underwater. Being underwater doesn't give you disadvantage on any of your melee attack rolls (see "Underwater" in chapter 9 in the Player's Handbook).







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