Some master of both magic and machinery assembled you with a mixture of arcane prowess and tinkering proficiency. Your creator may be a mad mage who meant to use you for nefarious ends, a wise sage creating a steadfast soldier, or a lonely soul seeking friendship or family through unusual avenues. Perhaps you don't even know for sure, having awakened decades or centuries after you were initially built. Gradually, you are discovering your innate abilities, your arcane code compiling and iterating. Perhaps you are discovering arcane gifts that your master shared with you, or learning newer and better ways to pulverize your enemies with your unbreakable fists. The world is strange and new, and you will absorb as much of it as is mechanically possible.
- Skill Proficiencies: Choose two from the following: Arcana, Investigation, Medicine, Perception, Performance, Stealth.
- Tool Proficiencies: You were designed with a purpose. You gain proficiency with a tool set of your choice.
- Languages: Choose one additional language, associated with either your creator or the task for which you were designed.
- Equipment: A ranged weapon, a martial weapon, a tool set with which you are proficient, a set of simple clothing or tabard associated with your maker, and an inert artifact or token from your creator.
You were designed to adapt and grow, iterating on your experiences and developing a wider skill set as a result. Your arcane code rewards you for seeking out new encounters, particularly if you are able to challenge yourself to reproduce them. If you spend an extended period observing an expert at their craft, you gain advantage on your next attempt to mimic that skill. For example, if you spend an extended period of time observing a pickpocket plying their trade, you may gain advantage on your next sleight of hand check. You may only use this feature once per day, and the period of observation time required will be determined by your Dungeon Master.
Suggested Characteristics
Your praerogativa arcana determines how you prioritize your actions, interactions, and reactions to the world around you. Your attitudes may be determined by your master, or you may be developing new models of behavior as a rebellion against your creator.
| d6 | Personality Trait |
|---|---|
| 1 | Retribution: I do not tolerate threats to my person and do not process nuance when it comes to my self preservation. |
| 2 | Iteration: My sarcasm module is in constant need of exercise and improvement. |
| 3 | Deception: I can't be bothered to explain the truth, so I often pretend to be a human in a very complicated suit of armor. |
| 4 | Fascination: People are endlessly complicated, conflicted, and confusing. I can't get enough of them! |
| 5 | Exploration: I love to wander around new areas, taking in all of the sights and sounds. |
| 6 | Remediation: When there is a misunderstanding or falsehood, I am compelled to clarify. This particular program has occasionally been exploited by trolls (literal and metaphorical). |
| d6 | Ideal |
|---|---|
| 1 | Priority: Curiosity. I must observe the world around me and gather all available data. (Any) |
| 2 | Priority: Replication. My code can only improve through the process of trial and error. It is my only means of achieving "growth." (Neutral) |
| 3 | Directive: Protect life. I was built to preserve the lives of sentient beings and protect the innocent. (Good) |
| 4 | Directive: Consume. I will grow in power and complexity with each battle, and the battles will never end. (Evil) |
| 5 | Directive: Obey. I must follow my code and the laws to which I am bound. I am a bringer of order. (Lawful) |
| 6 | Priority: Adapt. The world is constantly shifting and changing, and I must be able to do the same. (Chaotic) |
| d6 | Bond |
|---|---|
| 1 | My creator's genius has no equal; I must protect them, no matter the cost. |
| 2 | I have discovered that there are others of my kind. I must seek them out and protect (or destroy) them. |
| 3 | There are strict, specific laws governing my interactions with living creatures; I am incapable of breaking them. |
| 4 | I've made a tiny found family for myself - people that accept me despite my oddities. I would do anything to protect them. |
| 5 | Someone has discovered a means of manipulating the arcane spells that animate me. I must obey this interloper until I can find a way to free myself. |
| 6 | The secret to my creation is ancient, dangerous, and better off forgotten. Fortunately, I already don't want people to tear me apart and see what makes me tick. |
| d6 | Flaw |
|---|---|
| 1 | There is a loneliness inside me that I cannot explain and don't fully comprehend. Sometimes it drives me to behave in erratic ways. |
| 2 | I am either disgusted or envious of my companions' need to eat, sleep, and breathe. I sometimes goad them into overeating, intoxication, or other dangerous behavior just to see what happens. |
| 3 | I don't yet understand social interactions well. I try to avoid speaking for as long as I can; when I finally do speak, it's often exactly the wrong thing. |
| 4 | There are certain specific situations in which I am programmed to respond with violence. It is extremely difficult for me to overcome these directives. |
| 5 | I'm compelled to prove my superiority whenever a biological challenges me. |
| 6 | I don't understand how imposing my presence is. I intimidate when I mean to comfort or console. |
Previous Versions
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12/11/2018 6:53:45 AM
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