As a member of the Riveteers, you are a craft worker of New Capenna and hold some blue collar job responsible for the construction and running of Ravnica. You are also a part of the criminal organization ran by Ziatora and work to bring treasures to her ever-growing hoard of gold and jewels. You are part of an oganization that knows full well that it could bring New Capenna to ruin through expert knowledge of its inner workings.
- Skill Proficiencies: [Tooltip Not Found], Survival
- Tool Proficiencies: One type of artisan’s tools
- Languages: Choose one of Draconic, Infernal, or Elvish.
- Equipment: A Riveteer insignia, one set of artisan’s tools, ta hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp.
You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn’t unlimited. If obtaining or using the information gets you in trouble with the law, the guild can’t shield you from the repercussions.
Spell List
For you, the spells on the Riveteer Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
| Spell Level | Spells |
|---|---|
| Cantrip | mending, produce flame |
| 1st | burning hands, thunderwave |
| 2nd | heat metal, shatter |
| 3rd | fireball, haste |
| 4th | fabricate, wall of fire |
| 5th | animate objects, destructive wave |
Your spells tend to be fiery and explosive in nature. You tend to use tools for the spell casting focus.
Suggested Characteristics
Members of the Riveteers are fueled by strong emotions. They take direct attacks for assault against others. They dislike the upper crust and prefer practical and down to earth actions.
| d6 | Personality Trait |
|---|---|
| 1 | Direct action is the best way to get anything done. |
| 2 | I have no interest in social niceties. |
| 3 | I take immense pride in my skills and craft. |
| 4 | I always enjoy a fight to blow off some steam or deal with conflict. |
| 5 | Building things is fine, but seeing them blow up is the best. |
| 6 | I love a good risk, the more life-threatening, the better. |
| d6 | Ideal |
|---|---|
| 1 | Family My family is all that really matters. (Any) |
| 2 | Freedom. I hate being told what to do and follow my whims. (Chaotic) |
| 3 | Fairness. The rights of workers are what I value most. (Good) |
| 4 | Wealth. I am looking for the next opportunity to get a big haul and see what I can pocket. (Evil) |
| 5 | Craft. My skills are an art form and I hope that my skills are recognized. (Neutral) |
| 6 | Chaos. I hope that New Capenna burns in a fiery explosion some day. (Chaotic) |
| d6 | Bond |
|---|---|
| 1 | I want to impress Ziatora with a particularly big haul. |
| 2 | I hope to seek revenge on one of the upper crusts of the other crime families. |
| 3 | My craft is an art form that home to perfect. |
| 4 | I want to pull off the biggest heist there ever was and make history. |
| 5 | I want to be a voice for the workers of New Capenna and get certain rights put into law. |
| 6 | I have a family to feed and care for. |
| d6 | Flaw |
|---|---|
| 1 | If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it. |
| 2 | I get bored easily, and if nothing is happening I’ll make something happen. |
| 3 | I beleive that violence is always the answer. |
| 4 | When in doubt, blow it up. |
| 5 | I will do anything to not be seen as a coward. |
| 6 | Once I have set my mind to something I will not stop until it is completed. |
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