In the words of a famous doctor, "I might not have a med-school degree, but when you get shot you'll be happy I'm here." This quote sums up your moto on life. You either lost your medical license or just never bothered to get it, but at the end of the day you know your stuff.
- Skill Proficiencies: Medicine, Investigation
- Tool Proficiencies: Herbalism Kit
Feature: Crisi-tunity
You know how to turn one mans pain into another mans... benefit. From time to time you'll have to heal your friends and on other occasions you may be tasked with heal a stranger, either way you know how to make the best of it. On a successful medicine skill check or healing attempt that requires you to insert something into a body/open up a body, whether they are non-playable characters, playable characters, or enemies; you can syphon off some of there "expendable parts". With these parts in hand you can do three different things. You can make a minor poison that deals 1d4 + intelligence modifier points of damage, you can make a lesser health potion that heals 1d4 + intelligence modifier, or you can use the "expendable parts" to guarantee one intimidation check every long rest. If you turn your "expendable parts" into either concoction then you may not use the guarantee intimidation check and if you use the guaranteed success intimidation check then you may not craft either concoction till your next long rest.
Suggested Characteristics
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Personality Trait |
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1
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I distance myself from everyone, even those I care about.
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2
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I keep all of my possessions meticulously clean, and I hate any kind of filth.
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3
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I am honest to a fault; knowing all of the information is the only way to make an accurate diagnosis.
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4
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I make incredibly poor jokes in an attempt to put others at ease.
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5
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I talk down to others when speaking on a field I believe myself to be knowledgeable in.
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6
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I present everything I say as a guess or estimate so that I don’t look bad if it turns out to be wrong.
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7
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It seems like I always try to strike up a conversation at the worst possible moment.
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8
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I set very high standards for myself, and expect others to follow my example.
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| d6 |
Ideal |
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1
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Aid. Every sick or wounded person deserves my help, regardless of the life they lead. (Good)
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2
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Control. By deciding who lives and who dies, I can shape the world to my liking. (Evil)
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3
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Loyalty. It is my duty to treat those to whom I have sworn allegiance. (Lawful)
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4
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Efficiency. I am not emotionally invested in those I aid; to act otherwise would compromise my work. (Neutral)
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5
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Prevention. Stopping the spread of sickness is better than treating it. (Any)
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6
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Research. In order to treat patients effectively, we must understand the maladies afflicting them. (Any)
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| d6 |
Bond |
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1
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I share my discoveries with my fellow egg heads, to further the goals of our trade.
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2
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I give my aid to those who protect my country and my ruler.
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3
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Many medicinal reagents are rare or hard to find; those who secure them deserve respect.
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4
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I seek a cure to a mysterious disease that afflicts one of my loved ones.
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5
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I wish to prove that “mundane” healing is just as viable as magic.
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6
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I work closely with a group that aims to eliminate a particular disease from existence.
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| d6 |
Flaw |
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1
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I use unproven treatments on my patients without their knowledge.
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2
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I refuse to give aid to those of a certain species or nationality, no matter how desperately they need it.
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3
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If a disease is particularly deadly, I refuse to treat it out of fear for my own health.
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4
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Memories of a horrible plague that I failed to cure still haunt me to this day.
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5
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The sight of blood makes me queasy, and I can only treat those who have no external wounds
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6
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I am only interested in the ailments my patients suffer from, not the people themselves.
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