The world's doctors come in many shapes and sizes. There are apothecaries, shamans, field medics; a lot more variety exists beyond the standard cleric healer of faith. These doctors are better known for their additional social aspect of communicating with patients as well as often treating their ailments through an accessible and nonmagical procedure. Doctors also perform invasive procedures to save lives, like conducting surgeries or helping induce birth. For the most part, doctors are expected to be paragons of good. They are beholden to a code that ensures they do no harm and try their very best to help patients. As such, it should come as no surprise that they often encounter the worst in humanity. Moral issues tail them around as purveyors of a limited good. Temptations can lead a doctor astray and easily make them into a monster.
- Skill Proficiencies: Investigation, Medicine
- Tool Proficiencies: Herbalism Kit
Shaman, Modern, Plague, Holistic, Cosmic, Folk
| d6 | Field of Practice |
|---|---|
| 1 | Shaman. You use a variety of ancient ancestral techniques that use a range of remedies from plants to inhalation agents. You have an herbalism kit. |
| 2 | Modern. You have an understanding of basic family medicine to keep people healthy after years of studying. You have a set of doctor's tools. |
| 3 | Plague. Using your old and time-tested techniques of humorism and knowledge of bodily fluid, you use things like leeches and perform minor surgeries. You have a poisoner's kit. |
| 4 | Holistic. Home care remedies are trusted by many, no matter how it cannot be explained, including acupuncture and cupping. You have a case of home remedies like needles, glass cups, and oils. |
| 5 | Cosmic. Doctors who know of the energies in the universe and their interactions with the body understand there are materials that can balance and imbalance the body to cause illness, including lapidary practices and meditation. You have a case of up to 10 gemstones of your choice, each one worth no more than 5 gp. |
| 6 | Folk. Old folk remedies include poultices and brews that passed through stories and local history, like a stone soup or octane-rating toddy. You have Cook's Utensils. |
However you may have earned your prestige or title as a doctor, you are now known to be a person who has sworn to do their very best to save lives. Your certification as a doctor makes others see you as a nonpartisan who often does what is right, no matter the case. In instances where there may be fractious conflict between neighbors or borders, you, as a doctor, may be the ideal figure to ask to mediate. If you require crossing into dangerous territory, like one of war or feud, authorities will be more lenient on your plea due to your profession providing ample reason in their eyes. This is not to say you will always get a free pass, as the respect owed to doctors is not always a given in society. Additionally, if your plea contradicts the role of a doctor, you may arouse more suspicion than usual.
Suggested Characteristics
| d8 | Personality Trait |
|---|---|
| 1 | All I think about is saving lives, or lives that have been lost. |
| 2 | I practice in the name of my religion, nation, or clan. |
| 3 | I am cold and calculating in my every word and action, even when furious or frightened. |
| 4 | When the bodies hit the floor, my hands go into automatic. |
| 5 | I consider magical healers and healing either to be cheating and unaccountable, or an integral future counterpart of a greater medical art. |
| 6 | I am waging a personal war on death itself. |
| 7 | I am entranced and inspired by the brilliance and glory of the living body. |
| 8 | I am actively involved in the medical society and engage in theoretical discourse and debate. |
| d6 | Ideal |
|---|---|
| 1 | Life. I was put in this world to protect and save life. (Good) |
| 2 | Oath. I swore my oath, and now I must live by its tenets. (Lawful) |
| 3 | Vigilantism. No man can dictate who shall die, when, or how! (Chaotic) |
| 4 | Profit. Is it really my fault that all who come to me suffering also come bearing compensation? (Evil) |
| 5 | Survival. We are all in this together, for better or for worse. (Neutral) |
| 6 | Right. Everyone deserves to live. (Neutral) |
| d6 | Bond |
|---|---|
| 1 | I owe everything to my home village/clan, for pooling their resources to have me educated. |
| 2 | I was pushed, or encouraged, into the field by my parents, one of whom may have been a doctor. |
| 3 | My professor is the most important person in the world to me. |
| 4 | My patients are my everything- losing one of them is like dying, but it never ends. |
| 5 | I took up the profession because someone close to me died of something treatable. |
| 6 | I started my training alone from texts I obtained by my own means. |
| d6 | Flaw |
|---|---|
| 1 | I took the vow to be a healer without realizing its full implications. |
| 2 | No one can know that I have broken my promises before... |
| 3 | I feel contempt for many of my patients. |
| 4 | I think I am better than other doctors, and other people in general. |
| 5 | Sometimes I go too far in my search for knowledge. |
| 6 | I am frightened/sickened by human suffering. |
You were a doctor at one point or you never bothered to get the credentials. Whatever the case, you are the best these people got. There is back alley, plague, blood magic; a lot more variety exists beyond the standard professional healer. These underground medics are better known for their additional "outside the box" methods as well as often treating their profession as a experiment or necessity. Your malpractice also has you perform invasive procedures to do as you see fit, like conducting questionable surgeries or helping induce a speedy death. For the most part, malpractice is frowned upon by most groups but maybe you'll find a crowd to accept you. They cast aside that foolish code that ensures they do no harm and try their very best to help patients. As such, it should come as no surprise that certain things would drive off those of the faint of heart. Why bother asking moral issues when there is money to make or experiments to perform. That's why the greatest temptations can lead even the greatest medical professionals astray and easily make them into a monster.
Organs have lots of uses, and some would even pay good money for them. On a recently killed creature, within one week of death, you can harvest it's insides. You can safely store them for about three days. However, before they spoil you may perform a long rest and create various concoctions using the organs in place of other ingredients. As long as the value of the ingredient does not exceed 5 gp. In addition these organs can be sold to those willing to buy them. Finally, the organs can be used to add a fixed plus +2 to your intimidation skill checks on creature with an intelligence of 10 or higher and non-evil alignment.
Previous Versions
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9/29/2022 4:16:03 PM
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