Your passions begin and end with food. You are more than a cook, more than a chef, you are a disciple of the culinary arts. For you, every flavor is a divine gift, every texture and exhalation, and every scent a chance for ecstasy. Where others may memorize religious texts, you have memorized spices, grains, fruits, vegetables, and meats. You can pick out the spices in any dish, know when to harvest the ripest fruits, what types of mushrooms are edible, and where to find them. You also experiment, always willing to test new cuisine, finding ways to bring it into your repertoire of recipes. You could find work at palaces, manors, or the finest establishments, but what motivates you more is seeing the pure enjoyment on someone's face when they try a rapturous treat for the first time. One day you may settle down and become the head chef for some nobleman, but for now, you want to explore the world and all the tastes that people near and far treat themselves with every day.
- Skill Proficiencies: Skill Proficiencies: Perception and Survival
- Tool Proficiencies: Tool Proficiencies: Chef's Tools and Herbalism Kit.
- Equipment: Equipment: Cook's Utensils, Herbalist Kit, Cooking Pot, 10 flavorful rations, and a personal recipe journal.
You have a knack for finding or harvesting the best ingredients for your dishes. You have advantage when either harvesting or purchasing quality ingredients.
Additionally, your cooking brings comfort, health, and a sense of hope to your companions. If you cook during a short rest, you can prepare enough of this food for creatures equal to 4 + your proficiency bonus. Any who eats your food gains 1d4 + (your proficiency x 2) Hit Points.
With one hour of work or when you finish a long rest, you can cook treats equal to twice your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to twice your proficiency bonus.
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