Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down the undead for pay. Unlike some people who collect bounties, though, you aren’t a sellsword bringing criminals to justice. You’re involved in a sacred practice, one that sends you on long journeys, that routinely tests your skills and survival instincts. What’s more, you aren’t alone, as a bounty hunter in the would be: you routinely interact with both the common folk and other hunters of the supernatural, maintaining contacts in both areas to help you succeed.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of your companions.
- Skill Proficiencies: Religion, Deception
- Tool Proficiencies: One type of gaming set, alchemist's supplies
- Equipment: A [ set of dark common clothes including a hood, and a pouch containing 20 gp.
There are many kinds of restless dead, and among hunters of the supernatural, individual hunters have particular specialties. Even hunters who operate outside of such organizations have strong preferences for certain kinds of quarries over others. Choose the prey you hunted during your life as a Ghost Hunter on the table below.
| d8 | Spectral Specialty |
|---|---|
| 1 | Ghost Slayer |
| 2 | Exorcist |
| 3 | Medium |
| 4 | Gravekeeper |
| 5 | Spirit Warden |
| 6 | Priest |
| 7 | Witch Doctor |
| 8 | Amateur |
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with various temples, the common folk of the streets, or other hunters of the supernatural. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
Ghost Hunters may seem like heroes on the surface, and many of them are heroic to the core. But some have an abundance of ulterior motives and hidden characteristics. There might be honor among slayers, but Ghost Hunters rarely show any real respect for law or authority.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I don’t pay attention to the risks in a situation. Never tell me the odds. |
| 7 | The best way to get me to do something is to tell me I can’t do it. |
| 8 | I blow up at the slightest insult. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I don’t steal from others in the trade. (Lawful) |
| 2 | Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | I'm in the family business. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will become the greatest ghost hunter that ever lived. |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | I'm a cheap con, not a real ghost hunter. |
| 2 | When faced with a choice between money and my friends, I usually choose the money. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I turn tail and run when things look bad. |
| 6 | An innocent person is in prison for a crime that I committed. I’m okay with that. |
Although your capabilities are not much different from those of a Ghost Hunter, you learned and practiced them in a very different context: as a Vampire Hunter. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.
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