Displaced (Victim Of The Merchant) Image

You were an ordinary Joe (or Jane) going to a convention of you Fandom of choice.  You were there mostly to unwind from your past stress primarily, but you were also there to see you could find the one item that would complete costume,  which you were wearing, when you happened upon a booth run by a merchant that reminded you of a merchant in a video game.  Looking over his merchandise, you spot the item you needed.  Though cost you every penny, you got the item.  After you put the item on, the merchant says, "have a nice life.  Oh.  And give #my Regards to [powerful character in your game world (i.e. Celestia of Equestria)"

You woke up in [random location of your gameworld].  Finding a reflective surface you find you have been transformed into the character you were dressed up as.  Searching your mind you find you have your character's skills and abilities.   Now you have to figure what's going on and how to help (or take advantage of the opportunity).

 
Skill Proficiencies: perception, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice of Elvish, Gnomish, Goblin, or Sylvan
Equipment: A musical instrument (one of your choice), a set of traveler’s clothes, an eplorer's backpack, and a pouch containing 8 gp
 

 

 
Feature: Uncanny knowledge

Your mannerisms and knowledge mark you as an outsider.  Depending on weather you end up on a world from a world of a show or a well known gameworld you might struggle to  keep the timeline pure or use your knowledge to better everything.  Your fate is in your hands and you going to grab on with both hands

 
Suggested Characteristics
d8 Personality Trait
1 I find myself feeling homesick.
2 Like a nomad, I can’t settle down in one place for very long.
3 Good music makes me weep like a baby.
4 Wherever I go, I try to remember goods things of home.
5 I have never lost my childlike sense of wonder.
6 This world is a treasure trove of sights, smells, & tastes. I want to experience everything it has.
7 I live by my own set of rules.
8 I am slow to trust.
d6 Ideal
1 Friendship. I never leave a friend behind. (Good)
2 Empathy. No creature should be made to suffer. (Good)
3 Wanderlust. I prefer to take the less traveled path. (Chaotic)
4 Honesty. Always strive to keep your word.
5 Honor. A deal is a deal, and I would never break one. (Lawful)
6 Rule of Three. Everything in the multiverse happens in threes. I see the “rule of three” everywhere. (Lawful)
d6 Bond
1 I would never break my word.
2 I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.
3 I do what I can to protect the natural world.
4 A trusted friend is the most important thing in the multiverse to me.
5 I try to hold onto my friends.
6 I’m drawn to the this world longer wish to return to my old world.
d8 Flaw
1 I. Hate. Bullies!
2 Ihatesnakes!
3 I’m fascinated by the night sky and have a hard time falling asleep outdoors.
4 I'm too kind for my own good.
5 Sometimes I ignore other people's personal space.
6 I never give away anything for free and always expect something in return.
7 I can't stop drinking elven wine.
8 I’m always comparing the accomplishments of this world to the accomplishments of my old home.
 
Displaced (Victim Of The Merchant) Image

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