Anyone who's paying attention can see the end coming soon. The writing is on the wall. Whatever conspiracy you've uncovered, you're not gonna be caught off guard. Because of your dedication to preparing for whatever may come, you have developed the skills necessary to survive and have established a basic shelter stocked with supplies.
- Skill Proficiencies: Nature, Survival
- Tool Proficiencies: One type of tool
- Languages: One of your choice
- Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
You've been paying attention. They thought no one would notice, but they were wrong. You've figured it out, hearing or seeing things that others cannot begin to believe. Consider some of the theories you've learned, and how they impacted you. You can roll on the following table to determine your primary believed conspiracy, or choose one that best fits your character.
| d10 | Conspiracy Theory |
|---|---|
| 1 | The upcoming return of an ancient race of primordials who will reclaim the world by force, returning it to its violent and elemental origins. |
| 2 | Magical experimentation is messing with the fabrics of reality and soon the veil will tear, causing our world to spiral into an arcane apocalypse. |
| 3 | An ancient race of spacedwellers will soon return to reclaim all of kin and kind, whom they created on this planet a long time ago as a slave race to harvest agriculture. |
| 4 | An ancient society of octopus worshipping druids will return our world to the bottom of the sea! |
| 5 | The World Leadership will soon reveal themselves as the blood drinking vampire overlords we've always known them to be! |
| 6 | An upcoming date marks the end of several ancient civilization's calendars. The end is nigh! |
| 7 | An evil chronomancer is slowly building a machine that will send our world back in time. Can't you feel it in the air? |
| 8 | A secret uberclan of subterranean Orcs is biding their time and organizing a culling of all surface dwellers. |
| 9 | Some deity somewhere is always threatening to return and purge the land of this or that. Either way, it won't be me. |
| 10 | A magical plague will blanket the land in darkness, giving rise to an unstoppable army of undead! |
You begin play with a modest survival shelter, either a small shack, cave, tent, etc. This shelter is stockpiled with 100 Rations and enough fresh water to last 100 days.
In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Work with your DM to establish your shelter.
Suggested Characteristics
Often thought of as crazed folk by most of civilized society, Doomsday Preppers believe they'll have the last laugh when society falls and no one believed them. Self-trained to be ready for anything, these survivalists are at least unusually resourceful.
| d8 | Personality Trait |
|---|---|
| 1 | I’m driven by a wanderlust that led me away from home. |
| 2 | I watch over my friends as if they were a litter of newborn pups. |
| 3 | I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to. |
| 4 | I have a lesson for every situation, drawn from observing nature. |
| 5 | I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear. |
| 6 | I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them. |
| 7 | I feel far more comfortable around animals than people. |
| 8 | I was, in fact, raised by wolves. |
| d6 | Ideal |
|---|---|
| 1 | Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) |
| 2 | Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good) |
| 3 | Honor. If I dishonor myself, I dishonor my whole clan. (Lawful) |
| 4 | Might. The strongest are meant to rule. (Evil) |
| 5 | Nature. The natural world is more important than all the constructs of civilization. (Neutral) |
| 6 | Glory. I must earn glory in battle, for myself and my clan. (Any) |
| d6 | Bond |
|---|---|
| 1 | My family, clan, or tribe is the most important thing in my life, even when they are far from me. |
| 2 | An injury to the unspoiled wilderness of my home is an injury to me. |
| 3 | I will bring terrible wrath down on the evildoers who destroyed my homeland. |
| 4 | I am the last of my tribe, and it is up to me to ensure their names enter legend. |
| 5 | I suffer awful visions of a coming disaster and will do anything to prevent it. |
| 6 | It is my duty to provide children to sustain my tribe. |
| d6 | Flaw |
|---|---|
| 1 | I am too enamored of ale, wine, and other intoxicants. |
| 2 | There’s no room for caution in a life lived to the fullest. |
| 3 | I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me. |
| 4 | I am slow to trust members of other races, tribes, and societies. |
| 5 | Violence is my answer to almost any challenge. |
| 6 | Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish. |
Comments