You have been infected. whatever this is it cannot be easily cured. over the years you have adapted to this life, and learned how to combat this sickness. Whether biological or a parasite, for years you have been haunted by this horrible curse, and maybe one day you will get rid of it.
- Skill Proficiencies: Choose two from among Medicine, Insight, Religion, or Survival
- Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Infernal, Primordial, or Undercommon
- Equipment: A monster hunter’s pack (containing a chest, a crowbarhealer's kit[/item], three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), one trinket of special significance (choose one or roll on the Horror Trinkets table after this background), a set of common clothes, and 1 sp.
Sickened
Prior to becoming an adventurer, your path in life was changed by a strange sickness, infection, or parasite. Now you feel a plague threatening to consume you, and you fear there may be no hope of healing. Choose a sickness that haunts you, or roll one on the sickened table.
| d10 |
Sickened |
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1
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A infection that killed dozens of innocent people didn't destroy your life, and you don’t know why.
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2
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You were born with this illness. You can feel it inside you, waiting for you, coldly and distantly.
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3
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A ailment that has haunted your family for generations now haunts you. You don’t know what it wants, and it won’t leave you alone.
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4
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Your family has a history of practicing the dark arts. You dabbled once and felt some horrible malady clutch at your soul, whereupon you fled in terror.
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5
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An disease took your sibling one cold, dark night, and you were unable to stop it.
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6
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You were taken by infectious bloodlust and later cured. You are now haunted by the innocents you slaughtered.
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7
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A hag kidnapped and raised you. You escaped, but the hag still left an illness with you and that fills your mind with evil thoughts.
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8
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You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images have manifested as a sickness
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9
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A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.
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10
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You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.
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Feature: Pity's Herb
Those who look into your eyes can see that you have been through terrible things, and have suffered from this illness for far to long. Doctors and men of medicine will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Suggested Characteristics
You have learned to live with the illness that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
| d8 |
Personality Trait |
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1
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I don’t run from evil. Evil runs from me.
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2
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I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
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3
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I spend money freely and live life to the fullest, knowing that tomorrow I might die.
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4
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I am grateful that i have survived this long
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5
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I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
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6
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I expect danger around every corner.
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7
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I refuse to become a victim, and I will not allow others to be victimized.
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8
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I put no trust in divine beings.
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| d6 |
Ideal |
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1
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I try to help those in need, no matter what the personal cost. (Good)
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2
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I’ll stop the plague that haunts me or die trying. (Any)
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3
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I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
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4
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I have a dark calling that puts me above the law. (Chaotic)
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5
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I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
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6
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I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
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| d6 |
Bond |
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1
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I keep my thoughts and discoveries in a journal. My journal is my legacy.
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2
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I would sacrifice my life and my soul to protect the innocent.
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3
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My sickness drove away the person I love. I strive to win back the love I’ve lost.
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4
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A terrible guilt consumes me. I hope that I can find redemption through my actions.
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5
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There’s evil in me, I can feel it. It must never be set free.
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6
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I have a child to protect. I must make the world a safer place for him (or her).
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| d6 |
Flaw |
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1
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I have certain rituals that I must follow every day. I can never break them.
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2
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I assume the worst in people.
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3
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I feel no compassion for the dead. They’re the lucky ones.
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4
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I have an addiction.
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5
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I am a purveyor of doom and gloom who lives in a world without hope.
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6
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I talk to spirits that no one else can see.
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