You have an honorable past, but have forsaken your code and become a wandering warrior. You will do anything in your power to survive and protect yourself, even if it means breaking a few laws. You never seek a fight, but you are always prepared to wet your blade.
This background is made for the Straw Hat Ronin Rogue.
- Skill Proficiencies: Deception, Stealth
- Tool Proficiencies: One type of gaming set, thieves’ tools
- Equipment: A staw hat, a set of dark common clothes including a hood, and a pouch containing 15 gp
There are few reasons you may live the life of a wandering warrior. Use the table below to decide on why you have forsaken your warrior code.
| d8 | Storied Past |
|---|---|
| 1 | Vigilante |
| 2 | Fallen Hero |
| 3 | Enforcer |
| 4 | Fence |
| 5 | Highway Protector |
| 6 | Hired killer |
| 7 | Village Hero |
| 8 | Smuggler |
In order to protect your village, you had to become a Ghost. You used less honorable methods to protect your people and they saw you as a hero. Your master, however, did not see it that way.
Suggested Characteristics
Although a wandering warrior has abandoned his old ways, he still caries his own virtues and code. Although they are willing to break the law, a wandering warrior will avoid doing so if able. They are far from being villainous in nature.
| d8 | Personality Trait |
|---|---|
| 1 | I always have a plan for what to do when things go wrong. |
| 2 | I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. |
| 3 | The first thing I do in a new place is note threats and potential dangers. |
| 4 | I would rather make a new friend than a new enemy. |
| 5 | I am incredibly slow to trust. Those who seem the fairest often have the most to hide. |
| 6 | I feel deeply for those I must harm. |
| 7 | The best way to get me to do something is to insult my honor. |
| 8 | I speak only when I need to. |
| d6 | Ideal |
|---|---|
| 1 | Honor. I only steal from those who can afford it. (Lawful) |
| 2 | Freedom. Chains are meant to be broken. I follow no law made by man. (Chaotic) |
| 3 | Charity. I steal from the wealthy so that I can help people in need. (Good) |
| 4 | Greed. I will do whatever it takes to become wealthy. (Evil) |
| 5 | People. I’m loyal to my village, not to any ideals, and you can either accept it or leave. (Neutral) |
| 6 | Redemption. There’s a spark of good in everyone. (Good) |
| d6 | Bond |
|---|---|
| 1 | I’m trying to pay off an old debt I owe to a generous benefactor. |
| 2 | My ill-gotten gains go to support my family. |
| 3 | Something important was taken from me, and I aim to steal it back. |
| 4 | I will avenge my master! |
| 5 | I’m guilty of a terrible crime. I hope I can redeem myself for it. |
| 6 | Someone I loved died because of a mistake I made. That will never happen again. |
| d6 | Flaw |
|---|---|
| 1 | I cannot break my code at any cost! |
| 2 | When faced with a choice between the law and my village, I always choose my people. |
| 3 | If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it. |
| 4 | I have a “tell” that reveals when I’m lying. |
| 5 | I cannot run away from a battle I have no chance at winning. |
| 6 | I enjoy killing my enemies. |
You were given permission to bend your warrior code and even break it for the sake of your clan, so you could infiltrate a criminal organization and steal their secrets. After infiltrating this organization, you discovered that you clan was the true evil.
After losing an honorable duel, you were left for dead. You were revived by a bandit you taught you her tricks.







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