Old Experiment Image

You are an experiment done by a mad scientist. He was successful in making life but has forgotten you in place of more important work. You have been left to rot in the storage facility but eventually, you have escaped. You have a target on your head as an escaped experiment that is alive no less. The scientist will stop at nothing to get you back again just to throw you away once more.

 
Tool Proficiencies: You are also proficient with any martial weapon or crossbow as the scientist wanted a rolling stone and a powerful foe. A shame he couldn't see you today and your power. 
Languages: You cannot speak as the scientist did not take into consideration a communication and left it out as he thought it would get in the way of your fighting skill.
Equipment: You can choose between a shard of the test tube you were kept in, a syringe with an unknown liquid inside or a letter to the scientist that you intend not to send to him. (Mostly because you're illiterate.)
 
Prime Instinct

Prime Instinct

The scientist that made you has made you to be the perfect specimen. The scientist has given you a prime sense of survival and perception to be as powerful as one can get. This led to a curious case of trusting absolutely nobody unless they are confirmed allies.

 
Feature: Monstrous look

You look anything but anything even humanoid and look more of an abomination of flesh and bone. Not a pretty sight to behold.

 
Spell List

The experiment can learn almost any cantrip within one day so long as they have seen it happen and felt its effects.

Spell Level Spells
2nd [Tooltip Not Found]

Once you feel the effects of a cantrip, you can take one day to study it and learn it. You however do take one point of exhaustion from learning a cantrip in one day. Extend to three days if you don't want the exhaustion.

 
Suggested Characteristics
d1 Flaw
1 I wish endlessly to kill the monster that brought me into existence only to make me suffer.
 
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