You are a member of the Four Arms clan, located far from the normal world in the rolling plains. The clan consist of warriors, healers, scholars, adventurers, people and races of all kinds may join so long as they submit themselves to the laws of the clan. It is only those who have gone beyond and fully embraced the clans way of life do they earn the right to have the clans namesake become part of them. Expert Artificers, healers, and magic casters forge a set of mechanical to replace those made of flesh. Both arms possessing the function to split apart, having you truly become one of the Four Arms.
- Skill Proficiencies: Choose two from among Arcana, History, Insight, Persuasion, Survival, Nature, and Religion
- Tool Proficiencies: You are proficient in one Tool of your choice.
- Equipment: A small sack containing a few days rations, 15gp, old maps, and a holy symbol/keepsake.
You have spent years amongst the Four and gained right to the clans namesake. Your arms stand out and common folk will be of great intrigue or distrust of you because of it. Your unique attachment also makes you a target for those who wish to understand this technology and how to use it for themselves. But your time amongst the Four has given you what you need to fight back.
Suggested Characteristics
Some questions you may want to consider first and foremost is what class are you, why would they make their way to the refuge of the Four Arms and why would they accept the arms. As well you should think about why is it they left, did they want revenge, do they search for greater knowledge, has the clan given them all they need, or did they only use the clan for their own gains.
Going beyond this you should decide on what and why would you use your arms, to help commoners, use them as a way to seek revenge, treat them as tools of justice? Or do they serve as a replacement for a limb already lost.
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