You once walked the world aligned to certain organization or cause, but that time is now passed. Whether it be a failed revolution crushed by your oppressors, a guild that has fallen to shambles and scattered to the corners of the world, or you are the last remaining member of a secret order, your days of standing under a banner are over. Society that exists now isn't where you belong, a foreign place that was once so familiar. Now you wonder the world living outside its laws and rules, living on your own terms.
- Skill Proficiencies: Choose two skills: Perception, Insight, or Survival
- Tool Proficiencies: Choose a gaming set of your choice or the forgery kit
- Languages: One of your choice
- Equipment: A set of travelers clothes, a relic or trophy from your days in your organization, a uniform or insignia from your organization, a money belt with 10 gp
Origin
What group or organization did you come from and how have they sense been disbanded or defeated? Were they publicly known or a secret organization? Were they a benevolent faction working towards justice and opposing oppression or a shadowy group with more nefarious goals? Work with your DM to determine the exact nature of your former group and what role they played on the world, or you can choose or roll from the table below.
| d8 |
Origin |
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1
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A failed rebellion
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2
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A secret religious cult
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3
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A vigilante group
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4
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A criminal syndicate
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5
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A highly trained group of assassins
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6
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A benevolent group hiding refugees
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7
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A pirate armada
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8
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A highly skilled mercenary company
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Feature: Aim to Misbehave
Your work on the outside of the law has given you a special affinity for seeking out less than lawful employment. In almost any settlement of decent size you can find some sort of criminal work to be done and dens of criminal activity. You can also recognize and seek out other groups and organizations similar to the one that you were once a part of if there are any to be found. While your days of serving under a cause or idea are over, it still remains a large part of your life, and if you are able to find any other remnants or supporters of your group they will often times offer to help you in what ways they can.
Suggested Characteristics
Renegades attitudes can vary immensely, but but more often than not they have a general disdain for laws and rules that they view as restricting. However this doesn't mean they are always anarchists as most renegades will have some sort of code that they live their life by. Most see civilized life as oppressive and think that people who blindly follow rules as a sort of tyranny, which is why they tend to spend most of their time moving around and traveling from place to place or living in a very secluded area. While some are loners most will collect a small crew of various individuals to keep around them as a sort of family which becomes one of the more important things in their life. To renegades, family and their code comes before all else, and freedom is not an option.
| d8 |
Personality Trait |
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1
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I still believe in the message or idea that led my organization and I try to spread it as much as possible
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2
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I try my best to forget the past and let it stay buried which has led to a strong affinity for drinking
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3
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While I have a rough reputation and exterior I try to help those who need it when I can
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4
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My affiliation with my past organization is a secret I will take with me to the grave
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5
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I live a life of solitude with only a handful of people that I actually trust and I rarely ever let anyone in
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6
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I do my best to find and bring what joy and humor I can to this world because I have suffered so dearly in the past
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7
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The crew that I have gathered around me is family and I would destroy anyone who would try to harm them
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8
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My past has given me a unique wisdom that I use to teach those around me so they don't make my mistakes
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| d6 |
Ideal |
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1
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Benevolence. The world is filled so much evil that I must bring some sort of good into it. (Good)
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2
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Freedom. People that give themselves in to rules and laws because they think it will give them a happy life become slaves on their own accord. (Chaotic)
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3
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Pain. Life is full of pain in reality and the sooner you learn to embrace it the easier things become. (Neutral)
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4
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Power. I will not be bound or stopped by anyone and will use whatever means in my ascension to power. (Evil)
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5
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Reputation. Your only as good as your reputation, and doing anything that goes against that reputation must be done in secret so that it won't be tarnished. (Any)
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6
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Code. I will live by my code until the very end and to do anything that would betray that code is worse than death. (Lawful)
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| d6 |
Bond |
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1
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I already lost one family and I will do anything to prevent me from loosing another
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2
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If the people who destroyed my organization find out that I am still alive they would hunt me down. I'm sure that someday my identity will be revealed
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3
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My mentors family still lives ignorant of his involvement in our movement and I still watch over them from the shadows to keep them safe
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4
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I carry a trinket with me from my past life that has more meaning to it than anything else in the world ever could
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5
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I often visit the site of a battle that I was apart of. While most call it a defeat, I'll always remember it as a place where I stood for something I believed in and fought for what was right
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6
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The money that I spent years collecting to retire was stolen from me and now I must find those who stole it or start collecting again.
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| d6 |
Flaw |
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1
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I often dream of the destruction of my organization while I sleep and I worry the nightmares may never leave me
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2
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The pain of my past has turned part of me cold inside and I often lack the empathy that I once had
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3
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I am constantly torn between doing what is morally right and what I need to do to keep me and my crew alive
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4
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The rage that I have for those who destroyed my organization still burns deep inside me and if I ever meet them again I fear that rage will erupt
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5
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I often don't form emotional attachments to people because I don't want to suffer loss again
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6
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The world is a cruel place and you have to take what you can from it before it kills you
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