The Militia are a organization of proud military officers and enforcers in the service of the black Assembly and the king of black rock spire (king Malik blackwood) Their operatives bear many different titles, in reference to there positions in the militia they also wear there insignia with pride a Militia agent. Your duty is first to your king second to the assembly and lastly your code of which states honour sacrifice duty
there Are 8 different ranks in the militia each rank has a benefit roll 1d8 to see which militia rank you are each rank has a special insignia to differentiate between eachother
rank 1 soldier
rank 2 informant
rank 3 officer
rank 4 scientist
rank 5 corperal
rank 6 legionare
rank 7 inquisitor
rank 8 lord/lady primus
each one of these 8 have different jobs within the Militia and for rank 5 to 8 there is only a specific select number of each rank there are only 8 primus’es at 1 given time and every primus has there own militia force which includes 6 inquisitors 9 legionares 10 corperals 23 scientists 50 officers 100 informants and 1,000,00 soldiers each
Ranks and what they signafie
rank 8 means you are in charge of one half of the militia and have very very little free time but have also have a lot of power
rank 7 are the right hand to there Selected primus and have the most freedom as they are usually the ones to help there primus when needed most
Rank 6 focus more on battle planning and are in charge of the army overall
rank 5 they focus more on the army it self and are the right hand to the legionare’s
rank 4 focus on trying to push the limit of the known and unknown world and trying to combine the power of magic and science together
rank 3 officers are the ones who issue the commands to the soldiers and informants unless it is highly sensitive information which then the inquisitors give the order
rank 2 they are information brokers they gather information for the militia to use as they please
rank 1 your are the bottom of the food chain and must always obey your supperior
- Skill Proficiencies: Deception, Stealth, Sleight of hand, Persuasion
- Tool Proficiencies: Poisoner’s kit thieves tools, vehicles(land/water/space)
- Languages: one of your choice As well as undercommon and infernal
- Equipment: A set of common clothes, a black cloak with a hood, a poisoner’s kit, thieves tools, and a pouch containing 100 gp
The militia’s induction process is designed to test your mettle and produce only the best and most dangerous men and woman alive you are a weapon and serve your king with honour and duty
| d6 | Mettle |
|---|---|
| 1 | familicide the Militia ordered you to slaughter your own family then bring there severed heads to the primus |
| 2 | Starvation. The militia locked you in the dungeons in chains for 6 months and 8 weeks without food to test your survival capabilities |
| 3 | Torture. You where strapped down and subjected to the worst and most violent first of torture imaginable however you survived and can now withstand any |
| 4 | Genocide. You were given an ultimatum to destroy your entire home town and watch it be destroyed by yourself or die |
| 5 | Disfigurement. Something happened to cause you to scar and become deformed everyone but the militia turned there backs on you you own the militia a life debt |
| 6 | Sold off. You were willingly given to the militia by your family in exchange for some money however the militia never gave them the money and instead paid your family with death murdering them all and taking you in and raising you |
You have access to all shadow networks, which allows you to communicate with other members of the militia over long distances. If you write a letter in a special arcane ink, address it to a member of the militia, and cast it into a fire, the letter will burn to cinders and materialize whole again on the person or the agent you addressed it to.
The ink used to send a letter across the shadow network is the same as that used by a wizard to scribe spells in a spellbook. Writing a letter in this ink costs 10 gp per page.
Suggested Characteristics
Agents of the Militia are groomed to follow orders without question and to kill without mercy. The trauma that brings one into the order can fester even more strongly against the darkness of a Militia agent’s assignments. Officially, no one ever leaves the order—but those desperate enough do whatever it takes to gain some measure of freedom.
| d6 | Personality Trait |
|---|---|
| 1 | I prefer to keep my thoughts to myself. |
| 2 | I indulge vice in excess to quiet my conscience. |
| 3 | I’ve left emotion behind me. I’m now perfectly placid. |
| 4 | Some event from the past keeps worming its way into my mind, making me restless. |
| 5 | I always keep my word—except when I’m commanded to break it. |
| 6 | I laugh off insults and never take them personally. |
| d6 | Ideal |
|---|---|
| 1 | Order. The will of the crown is absolute. (Law) |
| 2 | True Loyalty. The militia is greater than any power, even the crown. (Law) |
| 3 | Death. The penalty for disloyalty is death. (Evil) |
| 4 | Determination. I cannot fail. Not ever. (Neutral) |
| 5 | Fear. People should not respect power. They should fear it. (Evil) |
| 6 | Escape. The Militia are pure evil! I can’t atone for what I’ve done for them, but I can escape with my life. (Any) |
| d4 | Bond |
|---|---|
| 1 | The job is all that matters. I will see it through. |
| 2 | My orders are important, but my comrades are worth more than anything. I would die for them. |
| 3 | Everything I’ve done, I’ve done to protect someone close to me. |
| 4 | If the militia falls, all of civilization falls with it. I will hold back chaos and barbarism at any cost. |
| d4 | Flaw |
|---|---|
| 1 | I drink to dull the pain in the back of my head. |
| 2 | I go a bit mad when I see blood. |
| 3 | I can hear the voices of everyone I’ve killed. I see their faces. I can’t be free of these ghosts. |
| 4 | Fear is a powerful motivator. I will do whatever it takes to prevent those who know what I am from seeing me fail, and from those I care about from knowing what I am. |
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/21/2022 3:54:01 PM
|
0
|
0
|
--
|
Coming Soon
|
|
|
11/21/2022 4:00:29 PM
|
1
|
0
|
--
|
Coming Soon
|
|
|
11/21/2022 7:19:40 PM
|
1
|
0
|
--
|
Coming Soon
|
Comments