
You have spent years studying rural magic and folk customs. People come to you for your trinkets and talismans, and whether it’s for good luck or protection, there’s no charm that you don’t know how to create… with a bit of time and the right ingredients! Closely connected to the outside world and its magic, you serve as a go-between for the spirits and the people hoping for their blessings. For the purpose of the items you create, their magics are so inherent that they are mechanically considered mundane.
- Skill Proficiencies: Arcana, Religion
- Tool Proficiencies: Tinker’s tools, jeweller’s tools, or woodcarver’s tools
- Equipment: A silver spoon, a dowsing rod, a small knife, a needle and thread, a small amount of fabric, a pouch containing 10 gp
You are as attuned with the inherent nature of the world as it is with you. You have advantage on Wisdom (Perception) checks relating to natural magics and creatures. Additionally, you have advantage on Wisdom (Survival) checks made in natural environments.
You’re well accustomed to selling the small magics that you make, and even when on the road, can often find someone interested in what you’ve got in stock.
You’re well accustomed to selling the small magics that you make, and even when on the road, can often find someone interested in what you’ve got in stock. If you spend at least 24 hours in a location, you can find someone interested in buying the items you have crafted. One common trinket takes 1 week to craft and can be sold for 15 gp.

Comments