Wanderlust Driven Image

Always curious to see what's over the next hill, across the desert or in the ruin you just found your always will to see what's behind that locked door, or what's in that fridge of my neighbour 3 doors down, never willing to settle down and wanting to push the unexplored area's of the world.

 
Skill Proficiencies: Survival, Persuasion
Languages: Two of your choice
Equipment: A Dagger, A Case, map or scroll, containing a map of your wandering, a trinket randomly from the trinket table, a set of traveler’s clothes, ink (1 ounce bottle), a ink pen,and a pouch containing 5 gp
 
Origin

You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.

d7 Origin
1 Forester
2 Trapper
3 Homesteader
4 Guide
5 Exile or outcast
6 Pilgrim
7 Hunter-gatherer
 
Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

 
Suggested Characteristics

Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.

d8 Personality Trait
1 I’m driven by a wanderlust that led me away from home.
2 I watch over my friends as if they were a litter of newborn pups.
3 Nothing can shake my optimistic attitude.
4 I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
5 I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
6 I would rather observe than meddle.
7 Sarcasm and insults are my weapons of choice.
8 The best way to get me to do something is to tell me I can’t do it.
d6 Ideal
1 Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
2 Open. I have much to learn from the kindly folk I meet along my way. (Good)
3 Community. We have to take care of each other, because no one else is going to do it. (Lawful)
4 Independence. I am a free spirit—no one tells me what to do. (Chaotic)
5 Nature. The natural world is more important than all the constructs of civilization. (Neutral)
6 Aspiration. I’m determined to make something of myself. (Any)
d6 Bond
1 My teammates are my family.
2 My mistake got someone hurt. I’ll never make that mistake again.
3 If I take care of my possessions, they’ll take care of me. People come and go, but a weapon or a wand is something you can always rely on.
4 My freedom is my most precious possession. I’ll never let anyone take it from me again.
5 So long as I have this token from my homeland, I can face any adversity in this strange land.
6 Those who fight beside me are those worth dying for.
d6 Flaw
1 I can’t leave a room without searching it for secret doors.
2 There’s no room for caution in a life lived to the fullest.
3 Most people scream and run when they see a demon. I stop and take notes on its anatomy.
4 Despite my best efforts, I am unreliable to my friends.
5 Nothing gets between me and danger except my fellow adventurers. So I’ll be sure to put them there.
6 I am inclined to tell long-winded stories at inopportune times.
 
Wanderlust Driven Image

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