Salem Witch Coven: Sanderson (Sisters) Image

Betrayed, Scorned & Misjudged - A Salem Witch was either subjected to the falsehood tales of the scared, or failed to veil their powers gifted with either by a Devil, a different Patron, a Witch-hag, or a Witch/warlock blessing. You've made a deal with a patron to gain your powers, either you were born with them, or you are part of a coven, or you studied the ancient books and taught yourself how to work the magic that fills the air around us, or someone taught you perhaps a witch hag or a witch/warlock. Witches or warlocks live in the feywild, sacred forest, or somewhere secluded for the reason that many see the dark arts as criminal, disgusting, unstable, ill, etc. They rarely influence or recruit folks with their covens. If so, the reason is by acknowledging the individual with potential in the dark arts. 

WARNING!!! If ever the Salem Witch Coven: Sanderson (Sisters) coven members are together or more than one in a campaign, Every time you lost the book of Witchcraft and Alchemy. You gain a DISADVANTAGE on attack roles.

Suggestion, best class for this background is a bard (you know the reason why).

 
Skill Proficiencies: Choose 2 Skill - Arcana, Nature, Insight, Medicine, Deception, Intimidation, Performance
Tool Proficiencies: Alchemist's Supplies, Cook's Utensils (Prerequisite: Coven Role: Youth Tracker), Herbalism Kit
Languages: Choose 2 Language - Abyssal, Infernal, Sylvan
Equipment: Alchemist Supplies (Prerequisite: Coven Role: Coven Head), Cook's Utensils (Prerequisite: Coven Role: Youth Tracker), Herbalism Kit, A lucky rat tail (Prerequisite: Coven Role: Siren Lullaby), A bag, A small cauldron, A oil of boil, A bottle of owl blood, A bottle of green newt saliva, A dead man's toe, 3 candles, A box of matches, Common clothes, A robe/cloak (Your choice if you want to follow. Color: Green, Red, and Purple), A pouch containing (10 gp and skin pox)
 
Feature: Salem Witchcraft. You gain Features of 4:

REMINDER!!! If ever the Salem Witch Coven: Sanderson (Sisters) coven members are together or more than one in a campaign, Every time you lost the book of Witchcraft and Alchemy. You gain a DISADVANTAGE on attack roles.


Feature: Sisters! lets walk
Prerequisite: Coven Role: All 3 Salem Witch Coven: Sanderson (Sisters) members are together in one campaign.
Together in one room or the same place in a wide range of 5 feet with each other in any position of placement on where they are, All coven members gain 5 feet speed however if one coven member sperate you do not gain the benefit. Ask the dm if you and your coven members can walk together during combat.

Feature: Itch-it-a-cop-it-a-Mel-a-ka-mys-ti-ca
Prerequisite: All 2 Coven Role: Youth Tracker and Siren Lullaby must be in one campaign.
Together in one room or the same place in a wide range of 5 feet with each other in any position of placement on where they are. You do a ready action. As a reaction, whenever the head coven does a spellcasting or ritual casting that relay on attack roles, You give an Attack roll advantage by saying this words "Itch-it-a-cop-it-a-Mel-a-ka-mys-ti-ca" You can do this twice. You gain this benefit after a short or long rest.

Feature: The Patron Contract
Prerequisite: Coven Role: Head Coven
The Patron gifted you the Book of Witchcraft and Alchemy. It has an appearance of skins stitch to together, a brownish green eye, metal like stones with unknown carvings, and it seems to be alive. You are familiar with the alchemical processes and the dark arts. You can identify any potion within 5 feet of you, as if you have tasted it. You must see the liquid for this benefit to work. You can use a bonus action to call for the book, when the book is far from you, 20 feet. It will fly, 5 feet (hover) and approach you. The book allows you to access greater knowledge or aid you in different situations: put your enemies in demise, create chaos, deceive love, etc. You gain the Ritual Caster feat. 


Prerequisite: Coven Role: Youth Tracker
The Patron gifted you a feat. Choose 1 feat either the Chef feat, the Eldritch Adept feat or the Shadow Touched feat.


Prerequisite: Coven Role: Siren Lullaby
The Patron gifted you a feat. Choose 1 feat either the Eldritch Adept feat, the Fey Touched feat or the Shadow Touched feat.


Feature: Coven Role
Your patron, or you master the dark arts: you are gifted abilities and/or skills that aid your witchy self. Choose 1 role in the coven, if ever you and your coven member want to be the same role you can't, choose a different one. You and your coven member have to negotiate. Once you choose, you can't change.

Additionally if you have all 3 members of the Salem Witch Coven: Sanderson (Sisters), together in one room or the same place in a wide range of 5 feet with each other in any position of placement on where they are. You have advantage on Charisma (Performance) checks dealing with a creature/s in a cone range of 30 feet however if you sperate you do not gain the benefit.


-Head Coven. You learn Witch Bolt Spell. No need for material components, doesn't count as the number of spell slot you know. Additionally when using the Witch Bolt Spell, you can try to move or shove a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move or shove the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. You gain this ability or spell again after a short or long rest.

You have advantage on Wisdom (Insight) checks when dealing with a creature. 

Prerequisite: level 18
You gain advantage on enchantment spells.


-Youth Scent Tracker. You have the ability Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell. Restrictions: you can only smell the youth: a babe, a child, and a teenager, under 60 ft. It goes 80 ft, if ever your tracking a specific youth: a babe, a child or a teenager.

Additionally when you take the Attack action on your turn, you can replace one attack with an attempt to Feral Growl one humanoid you can see within 10 feet of you that can see and hear you. Make a Charisma (Intimidation) check contested by the target's Wisdom (Insight) check. If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can't be frightened by you in this way for 1 hour.

Prerequisite: level 18
You can smell the youth: a babe, a child, and a teenager, under 80 ft. It goes 120 ft, if ever your tracking a specific youth: a babe, a child or a teenager.


-Siren Lullaby. You know the song "Come Little Children" it's range is wide about 20 feet. The spell successfully charm a youthful creature: a babe and a child. Multiple youthful creatures: a babe, a child and a teenager have been effected in a trance like state however if they were to be harm, physically or a spell that cause harm, the charm spell ends. They don't know who charm them or any memories during the spell is active. Restrictions: It needs concentration, you have to sing for the spell to work after singing, the spell is active and they must hear the song, the only task they can do is to follow you, tell them where to go, sit, sing and be on stand by, it only effect the youth: a babe, a child and occasionally a teenager (The teenager must succeed on a Wisdom saving throw or become charmed by you for the duration). You gain this ability or spell again after a long rest.

You can use the song to charm 1 youthful creature: a babe, a child and a teenager in a wide range of 10 feet. You gain this ability or spell again after a short rest.

You gain proficiency in the Deception and Performance skill. If you are already proficiency in the skill, you add double your proficiency bonus to checks you make with it.

Prerequisite: level 18
You can use the song to charm multiple youthful creatures: a babe, a child and a teenager in a wide range of 120 feet. You gain this ability or spell again after a long rest.

Lyrics "Come Little Children"
by Sarah Sanderson

"Come Little Children
I'll Take Thee Away, Into A Land
Of Enchantment
Come Little Children
The Time's Come To Play
Here In My Garden
Of Magic" 2x 

 
Spell List

You belong to a coven of witches and warlocks that work together to study and preserve secret arts and sacred magic. Your coven may or may not be connected to a specific patron. Through as much experience as book-study, you have learned various useful bits of practical wisdom that your peers rely on to keep themselves, their families and animals well, and their livelihoods and belongings intact. Depending on where you're from, this knowledge may earn you respect or suspicion, perhaps even both; regardless, there's no denying its utility. You have an innate connection with and are connected to the spirits around you.

You spent years learning the lore of the multiverse. You are familiar with magic and the ways of nature, especially in how they can be applied practically.

Salem Witch Coven: Sanderson (Sisters) Expanded Spell List

Spell Level Spells

1                Hex, Ray of Sickness


2                Arcane Lock, Silence


3                Bestow Curse, Animate Dead


4                Shadow of Moil, Fabricate


5                Insect Plague, Cloudkill

 
Suggested Characteristics

You can choose to follow this or not.
WARNINGThis particular coven hates and despise Black cats.
Each time you age many folks will believe your a witch-hag and say awful words about your appearance as a result of dabbing with the dark arts. In order to remove the effects either you must be effected by Remove Curse Spell or devour the youth. Every time you practice the dark arts it will have consequences: looking hideous, consume with corruption, becoming evil, quirky, grandma like, etc. Roll in the Age Appearance table. If you have roll the same or have it before, it just spread to a different part of the body. Roll every time a year pass however if you got resurrected you have to devour a babe, a child or a teenager. Before dawn or you will die and can't come back until another person of purity light a candle of your coven.


1d6        I        Age Appearance 


    1                  Blotchy Skin


    2                  Crepey skin


    3                  Moldy Nails


    4                  Musty Gray and White Hair


    5                  Rotten Teeth 


    6                  Saggy Skin 

d8 Personality Trait
1 Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee.
2 I have never lost my childlike sense of wonder.
3 I live by my own set of weird and wonderful rules.
4 When I have a new idea, I get wildly excited about it until I come up with another, better idea.
5 I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.
6 I love brewing up a new recipe, even if some might be repulsed by my choice of ingredients. Or the final product. Or both.
7 I prefer saying the blunt truth over a pretty lie, and I don't particularly care whose feelings I hurt.
8 I'm used to the very best in life, and that's a hard habit to break.
d8 Ideal
1 Sincerity. There's no good in pretending to be something I'm not. (Neutral)
2 Obsession. I won't let go of a grudge. (Evil)
3 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
4 Power. The only way to get ahead in this world is to attain power and hold onto it with all your might. (Evil)
5 Spectacle. People are inspired by the greatness they see in art. (Any)
6 Wanderlust. I prefer to take the less traveled path. (Chaotic)
7 Changeability. Change is good, which is why I live by an ever-changing set of rules. (Chaotic)
8 Greed. I will do whatever it takes to get what I want, regardless of the harm it might cause. (Evil)
d8 Bond
1 I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it.
2 I will be known as the greatest witch who ever lived.
3 I want to be better at my chosen form of performance than any other member of my coven.
4 I sold my soul for power. I hope to do great deeds and win it back.
5 Nothing is more important than the other members of my coven, family, or siblings.
6 I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
7 Music helped me through a dark time in my life. Now, I'll use music to change the world.
8 I do what I can to protect my beauty.
d8 Flaw
1 I have certain rituals that I must follow every day. I can never break them.
2 I'm a kleptomaniac who covets shiny, sparkling treasure.
3 I'm always changing my mind-well, almost always.
4 I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
5 I like keeping secrets and won't share them with anyone.
6 I easily lose track of time. My poor sense of time means I'm always late.
7 I'm always operating under a tight timeline, and I'm obsessed with keeping everything on schedule.
8 When I'm angry, I lash out in violence.
 
Variant Salem Witch Coven: Sanderson (Sisters): Magicae Maxima spell

You can't form a new coven. As the head of the coven you sacrifice the whole coven for power to become much stronger, you lose your ally coven members however with that disgusting, selfish, greedy, hungry power act, you gain the features of the Salem Witch Coven: Sanderson (Sisters) and all access of the Coven Role feature however you do not have the Feature: Sisters! lets walk and Feature: Itch-it-a-cop-it-a-Mel-a-ka-mys-ti-ca. Different covens will be impress, disgusted, and pity you; being with a coven means sharing the power with your coven members it is the rightful and just act, yet you choose to do all wrong. With whatever reasons, what done is done and it's unforgiving. If every you believe to get your FAMILY coven back, you can't. It's an old, powerful curse and sacred magic that could never be broken. 

You have a disadvantage on Attack rolls and Charisma (Deception and Persuasion) checks when dealing with hags, witches and warlocks. Additionally if you lost the book of Witchcraft and Alchemy. You gain a disadvantage on attack roles.

 
Variant Feature: Beast Shapechange

Greater power you receive by doing the Magicae Maxima Spell. You can change shape into a Beast creature representing your soul. Limitations/restrictions: the size must be tiny, small, or medium and 1 Beast creature you can be; you can't change the creature you chosen. You gain the Shapechange spell. You gain this feature again after a long rest.

 

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Salem Witch Coven: Sanderson (Sisters) Image

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