Grinning Captain Image

Pirate/Grinner hybrid 

 
Skill Proficiencies: Athletics, Deception, Performance
Tool Proficiencies: Drum, Navigator's Tools, Vehicles (Water)
Languages: None
Equipment: 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of fine clothes, a belaying pin (club), a gold-plated ring depicting a smiling face, a musical instrument of your choice, a pouch containing 13gp
 
Feature: Bad Reputation

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.

 
Suggested Characteristics
d4 Personality Trait
1 I can't sit still
2 I like a job well done, especially if I can convince someone else to do it.
3 I enjoy sailing into new ports and making new friends over a flagon of ale.
4 I'm lucky like you wouldn't believe.
d4 Ideal
1 Freedom. The sea is freedom-the freedom to go anywhere and do anything. (Chaotic)
2 People. I'm committed to my crewmates, not to ideals. (Neutral)
3 Expression. Music, joy, and laughter are the keys to freedom. (Good)
4 Self-Determination. People should be free to do as they please. (Chaotic)
d4 Bond
1 In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
2 Music helped me through a dark time in my life. Now, I'll use music to change the world.
3 Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
4 The first people to be hurt by this war will be the common folk. I need to protect them.
d4 Flaw
1 My pride will probably lead to my destruction.
2 Once I start drinking, it's hard for me to stop.
3 I do everything big! Subtlety? I don't know the meaning of subtlety! Oh, that's a problem?
4 I've never lied once in my life. What? No, I'm not crossing my fingers!
 
Variant Feature: Ballad of the Grinning Fool

Like every Grinner, you know how to find a hideout. In any city of 10,000 people or more on the Menagerie Coast or in the lands of the Dwendalian Empire, you can play the "Ballad of the Grinning Fool" in a major tavern or inn. A member of the Golden Grin will find you and give shelter to you and any companions you vouch for. This shelter might be discontinued if it becomes too dangerous to hide you, at the DM's discretion.

This feature must be used with caution, for not all who know the ballad are your friends. Some are traitors, counterspies, or agents of tyranny.

 
Grinning Captain Image

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