Pirate/Grinner hybrid
- Skill Proficiencies: Athletics, Deception, Performance
- Tool Proficiencies: Drum, Navigator's Tools, Vehicles (Water)
- Languages: guages: None
- Equipment: 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of fine clothes, a belaying pin (club), a gold-plated ring depicting a smiling face, a musical instrument of your choice, a pouch containing 13gp
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Like every Grinner, you know how to find a hideout. In any city of 10,000 people or more on the Menagerie Coast or in the lands of the Dwendalian Empire, you can play the "Ballad of the Grinning Fool" in a major tavern or inn. A member of the Golden Grin will find you and give shelter to you and any companions you vouch for. This shelter might be discontinued if it becomes too dangerous to hide you, at the DM's discretion.
This feature must be used with caution, for not all who know the ballad are your friends. Some are traitors, counterspies, or agents of tyranny.
Suggested Characteristics
| d1 | Personality Trait |
|---|---|
| 1 | I'm lucky like you wouldn't believe. |
| d1 | Ideal |
|---|---|
| 1 | Freedom. The sea is freedom-the freedom to go anywhere and do anything. (Chaotic) |
| d1 | Bond |
|---|---|
| 1 | In a harbor town, I have a paramour whose eyes nearly stole me from the sea. |
| d1 | Flaw |
|---|---|
| 1 | My pride will probably lead to my destruction. |
Previous Versions
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12/12/2022 5:40:10 AM
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12/12/2022 5:43:38 AM
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12/13/2022 2:17:00 AM
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