
You started your life, or at least the part you can remember, in a lab, you were an experiment for a deranged wizard, clueless alchemist or something similar. In their attempt to make a unique being, they made you but you don't know why. Did they teach you about your origins? Do you still remember flickers of who you were before? Do you embrace your difference or abhore it?
- Skill Proficiencies: Intimidation, Survival
- Languages: Two of your choice
- Equipment: A small stack of incoherent notes about your creation that you can't decipher, ragged clothes, 5gp
You started your life, or at least the part you can remember, in a lab, you were an experiment for a deranged wizard, clueless alchemist or something similar. In their attempt to make a unique being, they made you but you don't know why. Did they teach you about your origins? Do you still remember flickers of who you were before? Do you embrace your difference or abhore it?
The experiment that was done on you left you with a strange body part that wouldn't normally be considered part of your race's anatomy. The extra or altered part is completely part of you and each different possibility comes with its own merit.
To determine which unnatural addition you have, choose two or roll on the table below. If you roll an addition which you already have naturally, then reroll on the table. Your unnatural addition can look however you like.
d8 unnatural addition:
1. Wings- These wings don't give you a fly speed but you can use them to negate fall damage for the first 20ft you fall.
2. Tusks/Horns- You are never without a weapon and you are able to use your tusks or horns as improvised weapons with proficiency.
3. Hooves- When you take the dash action, you may move an additional 10ft.
4. Armoured skin- You gain a +2 to AC as long as you aren't wearing armour.
5. Gills- You gain the ability to breathe underwater.
6. Tall- You gain a +2 to any check made to avoid falling prone.
7. Tentacle- You are able to retrieve an item from a container or on your person without using an action, but the tentacle is not tactile enough to use the item.
8. Extra eye- You gain advantage on any wisdom based skill check that uses sight.
Suggested Characteristics
1. I cannot help but fidget with the unnatural part of my body.
2. I am haunted by the dreams of experiments done on me.
3. I fully embrace the alien part of my body as an advantage.
4. I often forget that I am not 'normal' and get confused when people are scared of me.
5. I have a seemingly endless supply of puns based on my addition.
6. I am both what I am and what I was, neither part defines me completely.
7. This is a part of who I am. If I am to survive, I must accept it.
8. I consider the ugly, scared or abused as my siblings.

I honestly love the concept, if you maybe add more flavor or make it like a race or another similar thing this could be better, I wonder what you will be producing next to be honest