Retired Adventurer Image

You are an adventurer, or rather you used to be.  You may have been a fighter in a band of adventurers you travelled with, fighting monsters and uncovering plots, or perhaps you were simply a paladin serving under the regent of the ruling power, or perhaps even still a studied wizard who sequestered themselves to devote their time to the study of their chosen school of magic.  Regardless, you lived this life and survived, and have thus retired, but circumstance has forced you to take up the mantle once more.  Perhaps your situation has changed, and you cannot perform the tasks afforded to you by your previous skill set.  However, your mind retains the knowledge and experience that you gained across your journey.

 
 
Previous Class

 

 

d12 Previous Class
1 Barbarian
2 Bard
3 Cleric
4 Druid
5 Fighter
6 Monk
7 Paladin
8 Ranger
9 Rogue
10 Sorcerer
11 Warlock
12 Wizard
 
Feature: Retained Experience

You have experienced much in your escapades across the years.  Once per long rest, if someone in your party fails an intelligence (investigation) or wisdom (perception) check to locate a trap, you may reroll the check with advantage.  In addition, you gain the following benefits based on your choice of previous class:

  • Barbarian:
    • You have proficiency in the Intimidation skill
    • Once per Long Rest you can roll an attack with advantage
  • Bard:
    • You have proficiency with and own one instrument of your choice
    • Once per Long Rest you can grant 1d6 inspiration to a creature of your choice using your instrument
  • Cleric:
    • You have a holy symbol, which can be used as a spellcasting focus
    • You have the Ceremony cantrip
    • You have proficiency in the Religion skill
  • Druid:
    • You have a pet animal companion of CR 1/2 or less
    • You have the Druidcraft cantrip
    • You have proficiency in the Nature skill
  • Fighter:
    • You have proficiency in the Athletics skill
    • You have proficiency with and own one weapon of your choice.  If you would have proficiency with this weapon already you instead have expertise with this weapon
  • Monk:
    • You have proficiency in the Acrobatics skill
    • Once per long rest, you can deal 2 unarmed strikes as a bonus action
  • Paladin:
    • You have an Order Symbol, which can be used as a spellcasting focus
    • Once per Long Rest, you can choose to add 1d8 radiant damage to a weapon attack made by someone within 30 feet of you
  • Ranger:
    • You have proficiency in the Survival skill
    • Once per long rest, you can designate a specific creature.  For one minute, you gain a bonus to attack that creature equal to your wisdom modifier
  • Rogue:
    • You have proficiency in either the Stealth or Sleight-of-Hand skills
    • You have proficiency with and own a disguise kit
  • Sorcerer:
    • You have one Sorcerer cantrip of your choice
    • Choose one 1st level spell from the sorcerer's spell list and one Metamagic option from the Sorcerer's Metamagic feature.  Once per lng rest, you may cast this spell with the Metamagic choice applied to it.
  • Warlock:
    • You have proficiency in either the Arcana, Religion, or History Skill
    • You have the Eldritch Blast cantrip
  • Wizard:
    • You have an item that you have enchanted to cast a 1st level spell of your choice once per long rest
    • You have an inert spellbook that contains 5 spells.  These spells can be of any level and can be copied into an activated spellbook, however new spells cannot be added to this spellbook
 
Retired Adventurer Image

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