
Hailing from the Konisian city of Aldersburg, you were as trained as in the art of diplomacy and persuasion as you were the art of war. You have have recently completed your training within the Order of Aldersburg and have entered your Errant-hood, were you must embark on a grand quest across the land, gathering stories, experience and perhaps even some treasure to bring back to your order. Or perhaps you were inducted into the order and had undergone hundreds of lectures on diplomatic procedures, state logistical structure, and local law, and are now ready to help the local Konisian cities perform their regular duties to the Orders. Regardless of your origin within the Order, you have sworn an oath to uphold the law, protect the citizenry at all costs, and offer the olive branch before the sword, but take heed, any crime must be punished justly, a life lost is a life needing to be repaid, and if the olive branch is spat upon, then let their fate be swift. You become the face of not just Aldersburg, but all of Konisbourg, and to an extent, the entirety of the Bomareu Coastland.
"'By Scroll or by Blade, shall peace be made, words honeyed or foes dismayed, my body to the earth, my soul to the Order. Long live Aldersburg! Long Live the Immortal Griffyn!"
- Aldesian Oath of Order
- Skill Proficiencies: As an Aldesian Knight, you are proficient in the art of Persuasion and Insight.
- Tool Proficiencies: As a Knight of Aldersburg, it is required one be able to at the least read and write in Common and Bomaran, though it is traditionally taught alongside the respected art of Calligraphy.
- Languages: Born native to the Bomareu Coastland or brought in from beyond, you are familiar with the Bomaran language as well as Common. (NOTE: Custom Add the Bomaran language.)
As an Aldesian Knight, you are trained in the art of Language and the many ways it may be used to nurture peace. Whether to end the dispute between two lovers as to whom loves who more or to end the quarreling of two towns as to who owns which field, you are a master at negotiations and diffusing tension. As one so trained in the ways of having a silver tongue, you are also capable of listening between the words of a liar, finding the truth coming not from the mouth, but from their eyes.
Suggested Characteristics
d1 | Personality Trait |
---|---|
1 | You can't help but intervene during disputes in the citizenry, wishing to bring about a peaceful end to the conflict. |
d1 | Ideal |
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1 | One bound by the Oath of Order, you are sworn to uphold peace, always to find a resolution before resorting to violence. |
d2 | Bond |
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1 | As a beacon of peace and civility, the citizenry of Konisbourg or who are aware of your Order flock to you as a local hero and put an exceptional amount of trust in you, despite neither of you knowing each other. |
2 | Like brothers, are the Knights of Aldersburg, always ready to assist one another, no matter the rank or seniority. |
d2 | Flaw |
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1 | Sworn to be truthful to a fault, you are unable to tell a hurtful lie, lest it violates the need for peace your Oath demands you keep. |
2 | You are drawn to conflict, like moth to a flame. |
Contacts
There are many within Konisbourg who value the presence of the Order of Aldersburg, many who wish to hear the tales of adventures in far off lands, who wish for their services and peace-makers, and many more who need them as protectors from those that wish them harm. Among the Konisian citizenry, these knights are held up in the highest of standards, and if maintained, revered as respected heroes across all of Zygol.
Though, of course, there are many who despise these paragons of peace and prosperity, those who wish for nothing more than the olive branch burnt away and the blade broken. Many who wish to see the pockets of the citizenry emptied or their pitiful cottages burnt to ash, their fields plundered and their coffers emptied. Such are the mortal enemy of not just Aldersburg, but of Konisbourg as a whole.
d6 | Contact |
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1 | A serf within the realm of Konisbourg that is familiar with you and a service you had provided them in the past. |
2 | A fellow Knight of the Order of Aldersburg that you had ascended to Knight-Errant with. |
3 | A tutor within Aldersburg whom had taught unto you the art of diplomacy. |
4 | A civil engineer who taught unto you state logistics. |
5 | A quartermaster whom instructed you in swordsmanship and whom you sparred with. |
6 | An old friend from far-off lands you had met during your Errant-hood. |
d6 | Non-contact |
---|---|
1 | A Once-Defeated Nalkan Barbarian, whom hunts you down, eager to quench their thirst for revenge and blood. |
2 | A Taorieni Assassin, caught red-handed in the act, who yearns to see your downfall in order to restore their lost honor. |
3 | A shunned Geurandite Thief, whom stalks the fields and steals from the poor and needy, just to lure you closer. |
4 | An Imprisoned Bandit, who curses and spits at the floor of his cell at the mention of your name, eager to bring about his wicked sense of justice. |
5 | A Nalkan Cultist, who simply sits patiently and quietly prays for your sudden and painful downfall. |
6 | A bitter Rival from within your Order, whom lived, ecplipsed, within your shadow, willing to put his oaths behind him to finally prove himself the better. |

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