Raised in a crowded and underfunded orphanage, you have known nothing but want since you were old enough to understand what it meant. One of entirely too many children for the parish to support, deceit, manipulation, and subterfuge were your only chance at having your needs met. After deciding you'd had enough of the orphanage, you left to seek your fortune on the crowded, smog-choked streets of Blackburn. There you made a living begging, stealing, and working odd jobs for those who offered you food or money, which has taught you some skills in handicraft.
- Skill Proficiencies: Deception, Sleight of Hand
- Tool Proficiencies: Alchemist's Supplies, Tinker's Tools.
- Languages: You are well-versed in the slang and code-words of the city. You can usually understand thieves' cants and urban dialects in languages you know.
- Equipment: A small [Tooltip Not Found], a set of common clothes, a small holy symbol, and a pouch containing 15 gp
Feature: City Secrets
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.
Suggested Characteristics
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Personality Trait |
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1
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I always have a plan for what to do when things go wrong.
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2
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I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
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3
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The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
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4
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I would rather make a new friend than a new enemy.
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5
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I am incredibly slow to trust. Those who seem the fairest often have the most to hide.
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6
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I don’t pay attention to the risks in a situation. Never tell me the odds.
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7
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The best way to get me to do something is to tell me I can’t do it.
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8
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I blow up at the slightest insult.
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| d6 |
Ideal |
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1
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Honor. I don’t steal from others in the trade. (Lawful)
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2
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Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
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3
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Charity. I steal from the wealthy so that I can help people in need. (Good)
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4
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Greed. I will do whatever it takes to become wealthy. (Evil)
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5
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People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
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6
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Redemption. There’s a spark of good in everyone. (Good)
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| d6 |
Bond |
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1
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I’m trying to pay off an old debt I owe to a generous benefactor.
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2
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My ill-gotten gains go to support my family.
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3
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Something important was taken from me, and I aim to steal it back.
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4
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I will become the greatest thief that ever lived.
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5
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I’m guilty of a terrible crime. I hope I can redeem myself for it.
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6
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Someone I loved died because of a mistake I made. That will never happen again.
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| d6 |
Flaw |
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1
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When I see something valuable, I can’t think about anything but how to steal it.
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2
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When faced with a choice between money and my friends, I usually choose the money.
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3
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If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
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4
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I have a “tell” that reveals when I’m lying.
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5
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I turn tail and run when things look bad.
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6
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An innocent person is in prison for a crime that I committed. I’m okay with that.
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