You remember being a part of a different adventuring party going on quests, dungeons, finding gold. It wasn't until your previous party died that you became solo. You came across this new party and are constantly worried that the cycle will repeat and you will swear to protect your party.
- Skill Proficiencies: Athletics, Intimidation
- Tool Proficiencies: One type of weapon, and a type of dungeon.
- Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp
During your time as an adventurer, you had were some kind of role in the party: support, tank, healer...etc. This could either be changed or kept.
| d8 | Specialty |
|---|---|
| 1 | Officer |
| 2 | Scout |
| 3 | Infantry |
| 4 | Cavalry |
| 5 | Healer |
| 6 | Quartermaster |
| 7 | Standard bearer |
| 8 | Support staff (cook, blacksmith, or the like) |
Some villagers in certain towns recognize you from your previous fame and may be more inclined to help you.
Suggested Characteristics
The horrors of battle combined with the rigid discipline of adventuring leave their mark on all heroes, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
| d8 | Personality Trait |
|---|---|
| 1 | I’m always polite and respectful. |
| 2 | I’m haunted by memories of war. I can’t get the images of violence out of my mind. |
| 3 | I’ve lost too many friends, and I’m slow to make new ones. |
| 4 | I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. |
| 5 | I can stare down a hell hound without flinching. |
| 6 | I enjoy being strong and like breaking things. |
| 7 | I have a crude sense of humor. |
| 8 | I face problems head-on. A simple, direct solution is the best path to success. |
| d6 | Ideal |
|---|---|
| 1 | Greater Good. Our lot is to lay down our lives in defense of others. (Good) |
| 2 | Responsibility. I do what I must and obey just authority. (Lawful) |
| 3 | Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic) |
| 4 | Might. In life as in war, the stronger force wins. (Evil) |
| 5 | Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral) |
| 6 | Nation. My city, nation, or people are all that matter. (Any) |
| d6 | Bond |
|---|---|
| 1 | I would still lay down my life for the people I served with. |
| 2 | Someone saved my life on the battlefield. To this day, I will never leave a friend behind. |
| 3 | My honor is my life. |
| 4 | I’ll never forget the crushing defeat my company suffered or the enemies who dealt it. |
| 5 | Those who fight beside me are those worth dying for. |
| 6 | I fight for those who cannot fight for themselves. |
| d6 | Flaw |
|---|---|
| 1 | The monstrous enemy we faced in battle still leaves me quivering with fear. |
| 2 | I have little respect for anyone who is not a proven warrior. |
| 3 | I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. |
| 4 | My hatred of my enemies is blind and unreasoning. |
| 5 | I obey the law, even if the law causes misery. |
| 6 | I’d rather eat my armor than admit when I’m wrong. |
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