Mechanics build stuff in their spare time and when they don't have spare time.
- Skill Proficiencies: Mechanical Tinkering. You can roll a die to determine weather you can fix a broken machine, and a d10 to determine the degree of repair you can make when working.
They are proficient in two additional skills.
- Tool Proficiencies: They are proficient in Tinkerers' tools and one other. You have proficiency in either land vehicles or water vehicles
- Languages: You have the ability to read and write in code as well as one additional language of choice.
- Equipment: A bottle of black ink, a quill, a small notebook, Tinkerers' tools, or another set of tools. A set of work clothes and a puch containing 15 GP.
Feature: Supplier
You know someone who is always willing to offer you a deal on supplies and equipment for your trade. They never stray far from a city for long.
Previous Versions
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1/11/2023 6:36:23 AM
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Coming Soon
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