
You... don't even know who you were before becoming an Adventurer. You come up with so many different ideas of who you were, ideas that would keep you up at night. You adventure, dig through history, investigate on leads, hoping that they'd bring you one step closer to finding out who you truly are... That is if you even want to know who you are..
Maybe you lost your memory from an explosion that caused you to hit your head, maybe you overdosed on a dodgy potion that blanked your mind, maybe you were cursed to forget everything, maybe you did this to yourself to forget a horrible trauma. Whatever happened, you have no idea, but there must be evidence of the past somewhere...
- Skill Proficiencies: Perception, Investigation
- Tool Proficiencies: Choose one musical instrument or gaming set, and one weapon
- Languages: One of your choice
- Equipment: Two trinkets from your past (one of which is a meaningless red herring and the other being pivotal to your forgotten backstory. Which is up to your DM, who does not have to share which if they don't want to), one weapon you are proficient with, a set of commoner's clothes, and a belt pouch containing 5 GP.
You suddenly remember a huge amount of detail about a person, place or thing thatyou are currently looking at or interacting with without knowing why. Maybe acertain phrase or image sets you off, but you suddenly know all about this thing likeyou've been familiar with it for years. Any Insight, Investigation or History checksyou make relating to this thing are done with advantage. You can use this featurethree times per campaign and/or per character.
Suggested Characteristics
Although you have no memory, you are not a blank slate. Certain mannerisms and behaviours persist, even though you don't remember their point of origin.
d8 | Personality Trait |
---|---|
1 | I like to do something to capture the current moment, be it writing down a poem or drawing a picture. |
2 | I keep a notebook of all the things I'm supposed to know so I won't forget it. |
3 | I have a ribbon tied to my finger at all times... And I don't know why. |
4 | I get constant headaches when I want to think about my past. |
5 | I come up with a new story of who I was every time I am asked. |
6 | I worry that I'll forget the life I'm living right now. |
7 | I sometimes think about who my family was and where I fitted in. |
8 | I don't want to pay close attention to my past. |
d6 | Ideal |
---|---|
1 | Beginning. "This is a new, fresh start for me!" (Any) |
2 | Placement. "I will become a helpful member of my community, both from my past and my new future." (Lawful) |
3 | Improvement. "In order for me to be better in the future, I must know about my past." (Good) |
4 | Neglect. "Why bother searching for my past? It's in the past, after all."(Neutral) |
5 | Freedom. "Having no memories means having no obligations." (Chaotic) |
6 | Advantage. "Once I find out who I was, I'll use it to take back what I want."(Evil) |
d6 | Bond |
---|---|
1 | A kindly old man took me in when he found me. I owe him a favor ever since. |
2 | I had a lover in my past who wants me to come back to her. |
3 | I hold onto my trinket, the only thing that I remember in my past. |
4 | The home I live in right now is the only home that matters to me. |
5 | I have a good idea who's responsible for my amnesia, and they will pay for it. |
6 | I remember only one person from my past. He holds the key to finding out about who I was. |
d6 | Flaw |
---|---|
1 | I will stop at nothing to find out who I was. |
2 | Every time I hit a dead end in learning of my past, I mentally shut down for a bit. |
3 | On top of forgetting my past, I also forgot basic stuff like eating. |
4 | I'm quick to forget things. |
5 | I will latch onto anything that will provide me at least an idea of who I was, even if it's an obvious trap. |
6 | I am almost certain that what I did in the past was bad, and the guilt eats me up even though I don't know what it was. |
Contacts
None- You have zero contacts.
Despite your amnesia, you clearly remember one specific field of knowledge, lore, or something else. Choose the field you want your character to know and write it down on your character sheet. If you fail your History roll regarding that field of knowledge, you can consult for the answer regardless unless it is otherwise impossible to know about it (i.e. it's unknown).
Previous Versions
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